• GammaRay User Manual
  • GammaRay User Manual
  • Qt3D Geometry
  • qt3d-geometry.cpp Example File
  • GammaRay User Manual 2.9.0
  • qt3d-geometry.cpp Example File

    qt3d-geometry/qt3d-geometry.cpp
    /*
      qt3d-geometry.cpp
    
      This file is part of GammaRay, the Qt application inspection and
      manipulation tool.
    
      Copyright (C) 2016-2018 Klarälvdalens Datakonsult AB, a KDAB Group company, info@kdab.com
      Author: Volker Krause <volker.krause@kdab.com>
    
      Licensees holding valid commercial KDAB GammaRay licenses may use this file in
      accordance with GammaRay Commercial License Agreement provided with the Software.
    
      Contact info@kdab.com if any conditions of this licensing are not clear to you.
    
      This program is free software; you can redistribute it and/or modify
      it under the terms of the GNU General Public License as published by
      the Free Software Foundation, either version 2 of the License, or
      (at your option) any later version.
    
      This program is distributed in the hope that it will be useful,
      but WITHOUT ANY WARRANTY; without even the implied warranty of
      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      GNU General Public License for more details.
    
      You should have received a copy of the GNU General Public License
      along with this program.  If not, see <http://www.gnu.org/licenses/>.
    */
    
    #include "mycylinder.h"
    
    #include <Qt3DExtras/QPhongMaterial>
    #include <Qt3DExtras/Qt3DWindow>
    #include <Qt3DExtras/QOrbitCameraController>
    
    #include <Qt3DRender/QCamera>
    #include <Qt3DRender/QCameraLens>
    
    #include <Qt3DCore/QEntity>
    #include <Qt3DCore/QTransform>
    
    #include <QGuiApplication>
    #include <QPropertyAnimation>
    
    int main(int argc, char* argv[])
    {
        QGuiApplication app(argc, argv);
        Qt3DExtras::Qt3DWindow view;
    
        auto rootEntity = new Qt3DCore::QEntity;
        rootEntity->setObjectName("rootEntity");
    
        auto cylinderEntity = new Qt3DCore::QEntity(rootEntity);
        cylinderEntity->setObjectName("cylinderEntity");
    
        auto mesh = new MyCylinder;
    
        auto material = new Qt3DExtras::QPhongMaterial(rootEntity);
        material->setAmbient(QColor(0, 85, 128));
        material->setDiffuse(QColor(0, 128, 192));
        material->setSpecular(QColor(0, 170, 255));
    
        auto transform = new Qt3DCore::QTransform;
        transform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1, 0, 0), 45.0f));
        auto animation = new QPropertyAnimation(transform);
        animation->setTargetObject(transform);
        animation->setPropertyName("rotationZ");
        animation->setStartValue(QVariant::fromValue(0));
        animation->setEndValue(QVariant::fromValue(360));
        animation->setDuration(10000);
        animation->setLoopCount(-1);
        animation->start();
    
        cylinderEntity->addComponent(mesh);
        cylinderEntity->addComponent(transform);
        cylinderEntity->addComponent(material);
    
        // Camera
        auto camera = view.camera();
        camera->setObjectName("camera");
        camera->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
        camera->setPosition(QVector3D(0, 0, 6.0f));
        camera->setViewCenter(QVector3D(0, 0, 0));
    
        auto camController = new Qt3DExtras::QOrbitCameraController(rootEntity);
        camController->setLinearSpeed( 50.0f );
        camController->setLookSpeed( 180.0f );
        camController->setCamera(camera);
    
        view.setRootEntity(rootEntity);
        view.show();
    
        return app.exec();
    }