VARYING vec4 vCol;

void MAIN()
{
	
	vCol = COLOR;
	vec3 base = VERTEX;
	vec3 door = MORPH_POSITION(0);
	vec3 hood = MORPH_POSITION(1);	
	vec3 pos = VERTEX+((door-VERTEX)*doorWeight)+((hood-VERTEX)*hoodWeight);			
    POSITION = MODELVIEWPROJECTION_MATRIX * vec4(pos, 1.0);	
}