/**
 * $Id:$
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * The contents of this file may be used under the terms of either the GNU
 * General Public License Version 2 or later (the "GPL", see
 * http://www.gnu.org/licenses/gpl.html ), or the Blender License 1.0 or
 * later (the "BL", see http://www.blender.org/BL/ ) which has to be
 * bought from the Blender Foundation to become active, in which case the
 * above mentioned GPL option does not apply.
 *
 * The Original Code is Copyright (C) 2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */

/**
 * $Id:$
 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
 *
 * The contents of this file may be used under the terms of either the GNU
 * General Public License Version 2 or later (the "GPL", see
 * http://www.gnu.org/licenses/gpl.html ), or the Blender License 1.0 or
 * later (the "BL", see http://www.blender.org/BL/ ) which has to be
 * bought from the Blender Foundation to become active, in which case the
 * above mentioned GPL option does not apply.
 *
 * The Original Code is Copyright (C) 2002 by NaN Holding BV.
 * All rights reserved.
 *
 * The Original Code is: all of this file.
 *
 * Contributor(s): none yet.
 *
 * ***** END GPL/BL DUAL LICENSE BLOCK *****
 */


/*  render.c        RENDER
 * 
 *  maart-april 95
 * 
 */

#include "blender.h"
#include "render.h"


Render R;
Osa O;

extern float jit[64][2], jitweight[64];
extern float Zjitx,Zjity, Zmulx, Zmuly;
PixStrMain psmfirst;
int psmteller;

float holoofs= 0.0, fmask[256], centLut[16];
float panovco= 0.0, panovsi= 0.0;
ushort usegamtab=0, shortcol[4], *mask1[9], *mask2[9], *igamtab1, *igamtab2, *gamtab;
char cmask[256], *centmask;

extern void do_halo_tex(HaloRen *har, float xn, float yn, float *colf);

int count_mask(ushort );


void gamtabdit(in, out)
ushort *in;
char *out;
{
	static short rerr=0, gerr=0, berr=0;
	uint col;
	char *cp;

	cp= (char *)&col;
	out[0]= in[0]>>8;

	col= gamtab[in[2]]+berr;
	if(col>65535) col= 65535;
	out[1]= cp[2];
	berr= cp[3];

	col= gamtab[in[4]]+gerr;
	if(col>65535) col= 65535;
	out[2]= cp[2];
	gerr= cp[3];

	col= gamtab[in[6]]+rerr;
	if(col>65535) col= 65535;
	out[3]= cp[2];
	rerr= cp[3];

}

float mistfactor(float *co)	/* dist en hoogte, return alpha */
{
	float u, fac, hi;
	
	fac= R.zcor - R.wrld.miststa;	/* R.zcor wordt per pixel berekend */

	/* fac= -co[2]-R.wrld.miststa; */

	if(fac>0.0) {
		if(fac< R.wrld.mistdist) {
			
			fac= (fac/(R.wrld.mistdist));
			
			if(R.wrld.mistype==0) fac*= fac;
			else if(R.wrld.mistype==1);
			else fac= fsqrt(fac);
		}
		else fac= 1.0;
	}
	else fac= 0.0;
	
	/* de hoogte schakelt de mist af */
	if(R.wrld.misthi!=0.0 && fac!=0.0) {
		/* op hoogte misthi is mist volledig weg */

		hi= R.viewinv[0][2]*co[0]+R.viewinv[1][2]*co[1]+R.viewinv[2][2]*co[2]+R.viewinv[3][2];
		
		if(hi>R.wrld.misthi) fac= 0.0;
		else if(hi>0.0) {
			hi= (R.wrld.misthi-hi)/R.wrld.misthi;
			fac*= hi*hi;
		}
	}

	return 1.0-fac;
}

void sky(char *col)
{
	float rf, gf, bf;
	int temp[2], *t;

	if((R.wrld.skytype & (WO_SKYBLEND+WO_SKYTEX))==0) {
		*( (uint *)col)= R.wrld.fastcol;
		return;
	}

	R.wrld.skytype |= WO_ZENUP;
	
	if(R.wrld.skytype & WO_SKYREAL) {
	
		R.inprz= R.view[0]*R.grvec[0]+ R.view[1]*R.grvec[1]+ R.view[2]*R.grvec[2];

		if(R.inprz<0.0) R.wrld.skytype-= WO_ZENUP;
		R.inprz= fabs(R.inprz);
	}
	else if(R.wrld.skytype & WO_SKYPAPER) {
		R.inprz= 0.5+ 0.5*R.view[1];
	}
	else {
		R.inprz= fabs(0.5+ R.view[1]);
	}

	if(R.wrld.skytype & WO_SKYTEX) {
		VECCOPY(R.lo, R.view);
		if(R.wrld.skytype & WO_SKYREAL) {
			
			Mat3MulVecfl(R.imat, R.lo);

			SWAP(float, R.lo[1],  R.lo[2]);
			
		}

		R.osatex= 0;

		do_sky_tex();
		
	}

	if(R.inprz>1.0) R.inprz= 1.0;
	R.inprh= 1.0-R.inprz;

	if(R.wrld.skytype & WO_SKYBLEND) {
		rf= 255.0*(R.inprh*R.wrld.horr + R.inprz*R.wrld.zenr);
		gf= 255.0*(R.inprh*R.wrld.horg + R.inprz*R.wrld.zeng);
		bf= 255.0*(R.inprh*R.wrld.horb + R.inprz*R.wrld.zenb);

		if (rf>255.0) col[0]= 255; 
		else col[0]= (char)rf;
		if (gf>255.0) col[1]= 255; 
		else col[1]= (char)gf;
		if (bf>255.0) col[2]= 255; 
		else col[2]= (char)bf;
	}
	else {
		col[0]= 255.0*R.wrld.horr;
		col[1]= 255.0*R.wrld.horg;
		col[2]= 255.0*R.wrld.horb;
	}
	col[3]= 1;	/* om verkeerde optimalisatie alphaover van flares te voorkomen */
}

void scanlinesky(char *rect, int y)
{
	void (*alphafunc)();
	float fac;
	int dx, x, ofs;
	uint col=0, *rt;
	short *sp;
	char *cp, *cp1;
	float u, v;
	
	if(R.r.alphamode & R_ALPHAPREMUL) return;
	
	if(R.r.alphamode & R_ALPHAKEY) {
		
		cp= (char *)&col;
		cp[3]= 1;
		cp[0]= 255.0*R.wrld.horr;
		cp[1]= 255.0*R.wrld.horg;
		cp[2]= 255.0*R.wrld.horb;
		
		for(x=0; x<R.rectx; x++, rect+= 4) {
			if(rect[3]==0) {
				*( ( uint *)rect)= col;
			}
			else {
				/* voorkomen dat 'col' in afbeelding voorkomt */
				cp1= (char *)rect;
				if( cp[0]==cp1[0] && cp[1]==cp1[1] && cp[2]==cp1[2] ) {
					
					if(cp1[3]==255) cp1[3]= 254;
					else cp1[3]++;
				}

				if(rect[3]!=255) {
					keyalpha(rect);
				}
			}
		}
		return;
	}

	if(R.wrld.mode & WO_MIST) alphafunc= addalphaUnder;
	else alphafunc= addalphaUnderGamma;


	if(R.r.bufflag & 1) {
		if(R.backbuf->ok) {
			if(R.backbuf->ibuf==0) {
				R.backbuf->ibuf= loadiffname(R.backbuf->name, LI_rect);
				if(R.backbuf->ibuf==0) {
					R.backbuf->ok= 0;
					return;
				}
			}
			/* welke scanline/ */
			y= ((y+R.afmy+R.ystart)*R.backbuf->ibuf->y)/(2*R.afmy);
			
			if(R.flag & R_SEC_FIELD) {
				if((R.r.mode & R_ODDFIELD)==0) {
					if( y<R.backbuf->ibuf->y) y++;
				}
				else {
					if( y>0) y--;
				}
			}
				
			rt= (R.backbuf->ibuf->rect + y*R.backbuf->ibuf->x);
			
			/* op welke plek */
			fac= ((float)R.backbuf->ibuf->x)/(float)(2*R.afmx);
			ofs= (R.afmx+R.xstart)*fac;
			rt+= ofs;

			dx= (int) (65536.0*fac);
			sp= (short *)&ofs;
			
			#ifdef BBIG_ENDIAN
			#else
				sp++; 
			#endif
			
			ofs= 0;
			x= R.rectx;
			while( x-- ) {
				if( rect[3]!=255) {
					if(rect[3]==0) *((uint *)rect)= *rt;
					else {
						alphafunc(rect, rt);
					}
				}
				rect+= 4;
				
				ofs+= dx;
				while( *sp>0 ) {
					ofs-= 65536;
					rt++;
				}
			}

		}
		return;
	}

	if((R.wrld.skytype & (WO_SKYBLEND+WO_SKYTEX))==0) {
		for(x=0; x<R.rectx; x++, rect+= 4) {
			if(rect[3]!=255) {
				if(rect[3]==0) *((uint *)rect)= R.wrld.fastcol;
				else {
					alphafunc(rect, &R.wrld.fastcol);
				}
			}
		}
	}
	else {
		
		for(x=0; x<R.rectx; x++, rect+= 4) {
			if(rect[3]<254) {
				if(R.wrld.skytype & WO_SKYPAPER) {
					R.view[0]= (x+(R.xstart))/(float)R.afmx;
					R.view[1]= (y+(R.ystart))/(float)R.afmy;
					R.view[2]= 0.0;
				}
				else {
					R.view[0]= (x+(R.xstart)+1.0);
		
					if(R.flag & R_SEC_FIELD) {
						if(R.r.mode & R_ODDFIELD) R.view[1]= (y+R.ystart+0.5)*R.ycor;
						else R.view[1]= (y+R.ystart+1.5)*R.ycor;
					}
					else R.view[1]= (y+R.ystart+1.0)*R.ycor;
					
					R.view[2]= -R.viewfac;
	
					fac= Normalise(R.view);
					if(R.wrld.skytype & WO_SKYTEX) {
						O.dxview= 1.0/fac;
						O.dyview= R.ycor/fac;
					}
				}
				
				if(R.r.mode & R_PANORAMA) {
					u= R.view[0]; v= R.view[2];
					R.view[0]= panovco*u + panovsi*v;
					R.view[2]= -panovsi*u + panovco*v;
				}

				sky((char *)&col);
	
				if(rect[3]==0) *((uint *)rect)= col;
				else alphafunc(rect, &col);
			}
		}
	}	
}

/* ************************************** */



float do_lamphalo_tex(LampRen *lar, float *p1, float *p2, float *intens)
{
	/* p1 p2 already are rotated in spot-space */
	extern float Tin;
	float v1[3], v2[3], vec[3];
	float dist, totin=0.0;
	int a, steps= 32;
	
	v1[0]= p1[0];
	v1[1]= p1[1];
	v1[2]= p1[2]/lar->sh_zfac;
	
	v2[0]= p2[0];
	v2[1]= p2[1];
	v2[2]= p2[2]/lar->sh_zfac;

	VecSubf(vec, p2, p1);
	dist= Normalise(vec);
	
	/* fixed number of steps */
	dist/= (float)steps;

	for(a=0; a<steps; a++) {
		
		VecAddf(v1, v1, vec);
		VECCOPY(R.co, v1);
		do_lamp_tex(lar, v1);
		totin+= Tin;
		
	}
	
	totin/= (float)steps;
	
	*intens *= totin;
}



void spothalo(struct LampRen *lar, float *view, float *intens)
{
	double a, b, c, disc, nray[3], npos[3];
	float t0, t1, t2, t3, haint;
	float p1[3], p2[3], p3[3], ladist, maxz, maxy;
	int snijp, doclip=1, use_yco=0;
	int ok1=0, ok2=0, ok3=0;
	
	*intens= 0.0;
	haint= lar->haint;
	
	VECCOPY(npos, lar->sh_invcampos);	/* in initlamp berekend */
	
	/* view roteren */
	VECCOPY(nray, view);
	Mat3MulVecd(lar->imat, nray);
	
	if(R.wrld.mode & WO_MIST) {
		/* een beetje patch... */
		R.zcor= -lar->co[2];
		haint *= mistfactor(lar->co);
		if(haint==0.0) {
			return;
		}
	}


	/* maxz roteren */
	if(R.co[2]==0) doclip= 0;	/* is als halo op sky */
	else {
		p1[0]= R.co[0]-lar->co[0];
		p1[1]= R.co[1]-lar->co[1];
		p1[2]= R.co[2]-lar->co[2];
	
		maxz= lar->imat[0][2]*p1[0]+lar->imat[1][2]*p1[1]+lar->imat[2][2]*p1[2];
		maxz*= lar->sh_zfac;
		maxy= lar->imat[0][1]*p1[0]+lar->imat[1][1]*p1[1]+lar->imat[2][1]*p1[2];

		if( fabs(nray[2]) <0.000001 ) use_yco= 1;
	}
	
	/* z scalen zodat het volume genormaliseerd is */	
	nray[2]*= lar->sh_zfac;
	/* nray hoeft niet genormaliseerd */
	
	ladist= lar->sh_zfac*lar->dist;
	
	/* oplossen */
	a = nray[0] * nray[0] + nray[1] * nray[1] - nray[2]*nray[2];
	b = nray[0] * npos[0] + nray[1] * npos[1] - nray[2]*npos[2];
	c = npos[0] * npos[0] + npos[1] * npos[1] - npos[2]*npos[2];

	snijp= 0;
	if (fabs(a) < 0.00000001) {
		/*
		 * Only one intersection point...
		 */
		return;
	}
	else {
		disc = b*b - a*c;
		
		if(disc==0.0) {
			t1=t2= (-b)/ a;
			snijp= 2;
		}
		else if (disc > 0.0) {
			disc = sqrt(disc);
			t1 = (-b + disc) / a;
			t2 = (-b - disc) / a;
			snijp= 2;
		}
	}
	if(snijp==2) {
		/* sorteren */
		if(t1>t2) {
			a= t1; t1= t2; t2= a;
		}

		/* z van snijpunten met diabolo */
		p1[2]= npos[2] + t1*nray[2];
		p2[2]= npos[2] + t2*nray[2];

		/* beide punten evalueren */
		if(p1[2]<=0.0) ok1= 1;
		if(p2[2]<=0.0 && t1!=t2) ok2= 1;
		
		/* minstens 1 punt met negatieve z */
		if(ok1==0 && ok2==0) return;
		
		/* snijpunt met -ladist, de bodem van de kegel */
		if(use_yco==0) {
			t3= (-ladist-npos[2])/nray[2];
				
			/* moet 1 van de snijpunten worden vervangen? */
			if(ok1) {
				if(p1[2]<-ladist) t1= t3;
			}
			else {
				ok1= 1;
				t1= t3;
			}
			if(ok2) {
				if(p2[2]<-ladist) t2= t3;
			}
			else {
				ok2= 1;
				t2= t3;
			}
		}
		else if(ok1==0 || ok2==0) return;
		
		/* minstens 1 zichtbaar snijpunt */
		if(t1<0.0 && t2<0.0) return;
		
		if(t1<0.0) t1= 0.0;
		if(t2<0.0) t2= 0.0;
		
		if(t1==t2) return;
		
		/* voor zekerheid nog eens sorteren */
		if(t1>t2) {
			a= t1; t1= t2; t2= a;
		}
		
		/* t0 berekenen: is de maximale zichtbare z (als halo door vlak doorsneden wordt) */ 
		if(doclip) {
			if(use_yco==0) t0= (maxz-npos[2])/nray[2];
			else t0= (maxy-npos[1])/nray[1];

			if(t0<t1) return;
			if(t0<t2) t2= t0;
		}

		/* bereken punten */
		p1[0]= npos[0] + t1*nray[0];
		p1[1]= npos[1] + t1*nray[1];
		p1[2]= npos[2] + t1*nray[2];
		p2[0]= npos[0] + t2*nray[0];
		p2[1]= npos[1] + t2*nray[1];
		p2[2]= npos[2] + t2*nray[2];
		
			
		/* nu hebben we twee punten, hiermee maken we drie lengtes */
		
		a= fsqrt(p1[0]*p1[0]+p1[1]*p1[1]+p1[2]*p1[2]);
		b= fsqrt(p2[0]*p2[0]+p2[1]*p2[1]+p2[2]*p2[2]);
		c= VecLenf(p1, p2);
		
		a/= ladist;
		a= fsqrt(a);
		b/= ladist; 
		b= fsqrt(b);
		c/= ladist;
		
		*intens= c*( (1.0-a)+(1.0-b) );
		
		/* LET OP: a,b en c NIET op 1.0 clippen, dit geeft kleine
		   overflowtjes op de rand (vooral bij smalle halo's) */
		if(*intens<=0.0) return;
		
		/* zachte gebied */
		/* vervalt omdat t0 nu ook voor p1/p2 wordt gebruikt */
		/* if(doclip && t0<t2) { */
		/* 	*intens *= (t0-t1)/(t2-t1); */
		/* } */
		
		*intens *= haint;
		
		if(lar->shb && lar->shb->shadhalostep) {
			*intens *= shadow_halo(lar, p1, p2);
		}
		/* if(lar->mode & LA_TEXTURE)  do_lamphalo_tex(lar, p1, p2, intens); */
		
	}
}

void renderspothalo(ushort *col)
{
	LampRen *lar;
	float fx, fy, i;
	int colt, a, x, y, ok= 0;
	ushort scol[4];
	
	
	for(a=0; a<R.totlamp; a++) {
		lar= R.la[a];
		if(lar->type==LA_SPOT && (lar->mode & LA_HALO) && lar->haint>0) {
	
			if(lar->org) {
				lar->r= lar->org->r;
				lar->g= lar->org->g;
				lar->b= lar->org->b;
			}

			spothalo(lar, R.view, &i);
			
			if(i>0.0) {
				
				i*= 65536.0;

				colt= i;
				if(colt>65535) scol[3]= 65535; else scol[3]= colt;

				/* erg vervelend: gammagecorrigeerd renderen EN addalphaADD gaat niet goed samen */
				/* eigenlijk moet er een aparte 'optel' gamma komen */
				
				colt= i*lar->r;
				if(colt>65535) scol[0]= 65535; else scol[0]= colt;
				if(usegamtab)  scol[0]= igamtab2[scol[0]];
				colt= i*lar->g;
				if(colt>65535) scol[1]= 65535; else scol[1]= colt;
				if(usegamtab)  scol[1]= igamtab2[scol[1]];
				colt= i*lar->b;
				if(colt>65535) scol[2]= 65535; else scol[2]= colt;
				if(usegamtab) scol[2]= igamtab2[scol[2]];
				
				addalphaAddshort(col, scol);
			}
		}
	}
}

void render_lighting_halo(HaloRen *har, float *colf)
{
	LampRen *lar;
	float i, inp, inpr, lv[3], lampdist, ld, t, *vn;
	float ir, ig, ib, shadfac, soft;
	int a;
	
	ir= ig= ib= 0.0;
	VECCOPY(R.co, har->co);
	vn= har->no;
	
	O.dxco[0]= har->hasize;
	O.dxco[1]= 0.0;
	O.dxco[2]= 0.0;

	O.dyco[0]= 0.0;
	O.dyco[1]= har->hasize;
	O.dyco[2]= 0.0;

	for(a=0; a<R.totlamp; a++) {
		lar= R.la[a];

		/* test op lamplayer */
		/* if(lar->mode & LA_LAYER) if((lar->lay & R.vlr->lay)==0) continue; */

		/* lampdist berekening */
		if(lar->type==LA_SUN || lar->type==LA_HEMI) {
			VECCOPY(lv, lar->vec);
			lampdist= 1.0;
		}
		else {
			lv[0]= R.co[0]-lar->co[0];
			lv[1]= R.co[1]-lar->co[1];
			lv[2]= R.co[2]-lar->co[2];
			ld= fsqrt(lv[0]*lv[0]+lv[1]*lv[1]+lv[2]*lv[2]);
			lv[0]/= ld;
			lv[1]/= ld;
			lv[2]/= ld;
			
			/* ld wordt verderop nog gebruikt (texco's) */
			
			if(lar->mode & LA_QUAD) {
				t= 1.0;
				if(lar->ld1>0.0)
					t= lar->dist/(lar->dist+lar->ld1*ld);
				if(lar->ld2>0.0)
					t*= lar->distkw/(lar->distkw+lar->ld2*ld*ld);

				lampdist= t;
			}
			else {
				lampdist= (lar->dist/(lar->dist+ld));
			}

			if(lar->mode & LA_SPHERE) {
				t= lar->dist - ld;
				if(t<0.0) continue;
				
				t/= lar->dist;
				lampdist*= (t);
			}
			
		}
		
		if(lar->mode & LA_TEXTURE)  do_lamp_tex(lar, lv);

		if(lar->type==LA_SPOT) {

			/* hier de fie Inp() vertaagt! */
			
			if(lar->mode & LA_SQUARE) {
				if(lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2]>0.0) {
					float x, lvrot[3];
					
					/* rotate view to lampspace */
					VECCOPY(lvrot, lv);
					Mat3MulVecfl(lar->imat, lvrot);
					
					x= MAX2(fabs(lvrot[0]/lvrot[2]) , fabs(lvrot[1]/lvrot[2]));
					/* 1.0/(sqrt(1+x*x)) is equivalent to fcos(atanf(x)) */

					inpr= 1.0/(fsqrt(1.0+x*x));
				}
				else inpr= 0.0;
			}
			else {
				inpr= lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2];
			}

			t= lar->spotsi;
			if(inpr<t) continue;
			else {
				t= inpr-t;
				i= 1.0;
				soft= 1.0;
				if(t<lar->spotbl && lar->spotbl!=0.0) {
					/* zachte gebied */
					i= t/lar->spotbl;
					t= i*i;
					soft= (3.0*t-2.0*t*i);
					inpr*= soft;
				}
				if(lar->mode & LA_ONLYSHADOW) {
					/* if(ma->mode & MA_SHADOW) { */
						/* inprodukt positief: voorzijde vlak! */
						inp= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
						if(inp>0.0) {
					
							/* testshadowbuf==0.0 : 100% schaduw */
							shadfac= 1.0-testshadowbuf(lar->shb, inp);
							
							if(shadfac>0.0) {
								shadfac*= inp*soft*lar->energy;
								ir -= shadfac;
								ig -= shadfac;
								ib -= shadfac;
								
								continue;
							}
						}
					/* } */
				}
				lampdist*=inpr;
			}
			if(lar->mode & LA_ONLYSHADOW) continue;

		}

		/* inprodukt en reflectivity*/
		
		inp= 1.0-fabs(vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2]);
		
		/* inp= fcos(0.5*M_PI-facos(inp)); */
		
		i= inp;
		
		if(lar->type==LA_HEMI) {
			i= 0.5*i+0.5;
		}
		if(i>0.0) {
			i*= lampdist;
			/* i*= lampdist*ma->ref; */
		}

		/* schaduw en spec */
		if(i> -0.41) {			/* beetje willekeurig, beetje getest */
			shadfac= 1.0;
			if(lar->shb) {
				/* if(ma->mode & MA_SHADOW) { */
					shadfac= testshadowbuf(lar->shb, inp);
					if(shadfac==0.0) continue;
					i*= shadfac;
				/* } */
			}
		}
		
		if(i>0.0) {
			ir+= i*lar->r;
			ig+= i*lar->g;
			ib+= i*lar->b;
		}
	}
	
	colf[0]*= ir;
	colf[1]*= ig;
	colf[2]*= ib;
	
}


void shadehalo(HaloRen *har, char *col, uint zz, float dist, float xn, float yn, short flarec)
{
	/* in col invullen */
	float t, zn, radist, ringf=0.0, linef=0.0, alpha, si, co, colf[4];
	int colt, a;

	if(R.wrld.mode & WO_MIST) {
		if(har->type & HA_ONLYSKY) {
			/* sterren geen mist */
			alpha= har->alfa;
		}
		else {
			/* een beetje patch... */
			R.zcor= -har->co[2];
			alpha= mistfactor(har->co)*har->alfa;
		}
	}
	else alpha= har->alfa;
	
	if(alpha==0.0) {
		*( (int *)col )=0;
		return;
	}

	radist= fsqrt(dist);

	/* let op: hiermee wordt gesjoemeld: flarec wordt op nul gezet in de pixstruct */
	if(flarec) har->pixels+= (int)(har->rad-radist);

	if(har->ringc) {
		extern float hashvectf[];
		float *rc, fac;
		int ofs;
		
		/* per ring een alicirc */
		ofs= har->seed;
		
		for(a= har->ringc; a>0; a--, ofs+=2) {
			
			rc= hashvectf + (ofs % 768);
			
			fac= fabs( rc[1]*(har->rad*fabs(rc[0]) - radist) );
			
			if(fac< 1.0) {
				ringf+= (1.0-fac);
			}
		}
	}

	if(har->type & HA_VECT) {
		dist= fabs( har->cos*(yn) - har->sin*(xn) )/har->rad;
		if(dist>1.0) dist= 1.0;
		if(har->tex) {
			zn= har->sin*xn - har->cos*yn;
			yn= har->cos*xn + har->sin*yn;
			xn= zn;
		}
	}
	else dist= dist/har->radsq;

	if(har->type & HA_FLARECIRC) {
		
		dist= 0.5+fabs(dist-0.5);
		
	}

	if(har->hard>=30) {
		dist= fsqrt(dist);
		if(har->hard>=40) {
			dist= fsin(dist*M_PI_2);
			if(har->hard>=50) {
				dist= fsqrt(dist);
			}
		}
	}
	else if(har->hard<20) dist*=dist;

	dist=(1.0-dist);
	
	if(har->linec) {
		extern float hashvectf[];
		float *rc, fac;
		int ofs;
		
		/* per starpoint een aliline */
		ofs= har->seed;
		
		for(a= har->linec; a>0; a--, ofs+=3) {
			
			rc= hashvectf + (ofs % 768);
			
			fac= fabs( (xn)*rc[0]+(yn)*rc[1]);
			
			if(fac< 1.0 ) {
				linef+= (1.0-fac);
			}
		}
		
		linef*= dist;
		
	}

	if(har->starpoints) {
		float ster, hoek;
		/* rotatie */
		hoek= fatan2(yn, xn);
		hoek*= (1.0+0.25*har->starpoints);
		
		co= fcos(hoek);
		si= fsin(hoek);
		
		hoek= (co*xn+si*yn)*(co*yn-si*xn);
		
		ster= fabs(hoek);
		if(ster>1.0) {
			ster= (har->rad)/(ster);
			
			if(ster<1.0) dist*= fsqrt(ster);
		}
	}
	
	/* halo wordt doorsneden? */
	if(har->zs> zz-har->zd) {
		t= ((float)(zz-har->zs))/(float)har->zd;
		alpha*= fsqrt(fsqrt(t));
	}

	dist*= alpha;
	ringf*= dist;
	linef*= alpha;
	
	if(dist<0.003) {
		*( (int *)col )=0;
		return;
	}

	/* texture? */
	if(har->tex) {
		colf[3]= dist;
		do_halo_tex(har, xn, yn, colf);
		
		/* dist== colf[3]; */
		
		colf[0]*= colf[3];
		colf[1]*= colf[3];
		colf[2]*= colf[3];
		
	}
	else {
		colf[0]= dist*har->r;
		colf[1]= dist*har->g;
		colf[2]= dist*har->b;
		
		if(har->type & HA_XALPHA) colf[3]= dist*dist;
		else colf[3]= dist;
	}

	if(har->mat && har->mat->mode & MA_HALO_SHADE) {
		/* we test for lights because of preview... */
		if(R.totlamp) render_lighting_halo(har, colf);
	}

	if(linef!=0.0) {
		Material *ma= har->mat;
		
		colf[0]+= 255.0*linef*ma->specr;
		colf[1]+= 255.0*linef*ma->specg;
		colf[2]+= 255.0*linef*ma->specb;
		
		if(har->type & HA_XALPHA) colf[3]+= linef*linef;
		else colf[3]+= linef;
	}
	if(ringf!=0.0) {
		Material *ma= har->mat;
		
		colf[0]+= 255.0*ringf*ma->mirr;
		colf[1]+= 255.0*ringf*ma->mirg;
		colf[2]+= 255.0*ringf*ma->mirb;
		
		if(har->type & HA_XALPHA) colf[3]+= ringf*ringf;
		else colf[3]+= ringf;
	}

	colt= 255.0*colf[3];
	if(colt>254) col[3]= 255; else col[3]= colt;

	colt= colf[2];
	if(colt>254) col[2]= 255; else col[2]= colt;

	colt= colf[1];
	if(colt>254) col[1]= 255; else col[1]= colt;

	colt= colf[0];
	if(colt>254) col[0]= 255; else col[0]= colt;

}


uint calchalo_z(HaloRen *har, uint zz)
{

	if(har->type & HA_ONLYSKY) {
		if(zz!=0x7FFFFFFF) zz= 0;
	}
	else {
		zz= (zz>>8);
		if(zz<0x800000) zz= (zz+0x7FFFFF);
		else zz= (zz-0x800000);
	}
	return zz;
}

void scanlinehaloPS(uint *rectz, long *rectdelta, uint *rectt, short ys)
{
	HaloRen *har;
	PixStr *ps;
	float dist,xsq,ysq,ster,xn,yn,zn,t;
	uint a, *rz, *rt, zz, ztot;
	long *rd;
	int accol[4];
	short minx,maxx,miny,maxy,x,nr,aantal, aantalm, behind, flarec;
	char col[4];

	for(a=0;a<R.tothalo;a++) {
		if((a & 255)==0) har= R.bloha[a>>8];
		else har++;

		if(test_break()) break;

		if(ys>har->maxy);
		else if(ys<har->miny);
		else {
			minx= ffloor(har->xs-har->rad);
			maxx= fceil(har->xs+har->rad);
			
			if(maxx<0);
			else if(R.rectx<minx);
			else {
				if(minx<0) minx= 0;
				if(maxx>=R.rectx) maxx= R.rectx-1;

				rt= rectt+minx;
				rd= rectdelta+minx;
				rz= rectz+minx;

				yn= (ys-har->ys)*R.ycor;
				ysq= yn*yn;
				for(x=minx; x<=maxx; x++) {
					
					flarec= har->flarec;	/* har->pixels mag maar 1 x geteld worden */
					
					if( IS_A_POINTER_CODE(*rd)) {
						xn= x-har->xs;
						xsq= xn*xn;
						dist= xsq+ysq;
						if(dist<har->radsq) {
							ps= (PixStr *) POINTER_FROM_CODE(*rd);
							aantal= behind= 0;
							accol[0]=accol[1]=accol[2]=accol[3]= 0;
							while(ps) {
								aantalm= count_mask(ps->mask);
								aantal+= aantalm;

								zz= calchalo_z(har, ps->z);
								if(zz> har->zs) {
									*( (int *)col )= 0;
									shadehalo(har, col, zz, dist, xn, yn, flarec);
									accol[0]+= aantalm*col[0];
									accol[1]+= aantalm*col[1];
									accol[2]+= aantalm*col[2];
									accol[3]+= aantalm*col[3];
									flarec= 0;
								}

								ps= ps->next;
							}
							ps= (PixStr *) POINTER_FROM_CODE(*rd);
							aantal= R.osa-aantal;
							
							zz= calchalo_z(har, *rz);
							if(zz> har->zs) {
								*( (int *)col )= 0;
								shadehalo(har, col, zz, dist, xn, yn, flarec);
								accol[0]+= aantal*col[0];
								accol[1]+= aantal*col[1];
								accol[2]+= aantal*col[2];
								accol[3]+= aantal*col[3];
							}


							col[0]= accol[0]/R.osa;
							col[1]= accol[1]/R.osa;
							col[2]= accol[2]/R.osa;
							col[3]= accol[3]/R.osa;

							/* if(behind > (R.osa>>1)) addalphaUnder(rt,col); */
							addalphaAddfac((char *)rt, (char *)col, har->add);
						}
					}
					else {
						zz= calchalo_z(har, *rz);
						if(zz> har->zs) {
							xn= x- har->xs;
							xsq= xn*xn;
							dist= xsq+ysq;
							if(dist<har->radsq) {
								shadehalo(har, col, zz, dist, xn, yn, flarec);
								addalphaAddfac((char *)rt, (char *)col, har->add);
							}
						}
					}
					rt++;
					rz++;
					rd++;
				}
				
			}
		}
	}

}

void scanlinehalo(uint *rectz, uint *rectt, short ys)
{
	HaloRen *har;
	float dist,xsq,ysq,ster,xn,yn,zn,t;
	uint a, *rz, *rt, zz, ztot;
	short minx,maxx, miny, maxy, x, nr;
	char col[4];

	for(a=0; a<R.tothalo; a++) {
		if((a & 255)==0) har= R.bloha[a>>8];
		else har++;

		if(test_break()) break;

		if(ys>har->maxy);
		else if(ys<har->miny);
		else {
			minx= ffloor(har->xs-har->rad);
			maxx= fceil(har->xs+har->rad);
			
			if(maxx<0);
			else if(R.rectx<minx);
			else {
				if(minx<0) minx= 0;
				if(maxx>=R.rectx) maxx= R.rectx-1;

				rt= rectt+minx;
				rz= rectz+minx;

				yn= (ys-har->ys)*R.ycor;
				ysq= yn*yn;
				for(x=minx; x<=maxx; x++) {
				
					zz= calchalo_z(har, *rz);
					if(zz> har->zs) {
						xn= x- har->xs;
						xsq= xn*xn;
						dist= xsq+ysq;
						if(dist<har->radsq) {
							shadehalo(har, col, zz, dist, xn, yn, har->flarec);
							addalphaAddfac((char *)rt, (char *)col, har->add);
						}
					}

					rt++;
					rz++;
				}
			}
		}
	}

}

void halovert()
{
	HaloRen *har;
	float dist,xsq,ysq,ster,xn,yn,zn,t;
	uint a,*rectz,*rz,*rectt,*rt,zz;
	int minx, maxx, miny, maxy, x, y;
	char col[4];


	for(a=0;a<R.tothalo;a++) {
		if((a & 255)==0) har= R.bloha[a>>8];
		else har++;

		if(test_break()) break;

		if(har->maxy<0);
		else if(R.recty<har->miny);
		else {
			minx= ffloor(har->xs-har->rad);
			maxx= fceil(har->xs+har->rad);
			
			if(maxx<0);
			else if(R.rectx<minx);
			else {
			
				miny= ffloor(har->ys-har->rad);
				maxy= fceil(har->ys+har->rad);

				if(minx<0) minx= 0;
				if(maxx>=R.rectx) maxx= R.rectx-1;
				if(miny<0) miny= 0;
				if(maxy>R.recty) maxy= R.recty;

				rectt= R.rectot+ R.rectx*miny;
				rectz= R.rectz+ R.rectx*miny;

				for(y=miny;y<maxy;y++) {

					rz= rectz+minx;

					rt= (rectt+minx);

					yn= (y - har->ys)*R.ycor;
					ysq= yn*yn;
					for(x=minx;x<=maxx;x++) {
						
						zz= calchalo_z(har, *rz);
						
						if(zz> har->zs) {

							xn= x - har->xs;
							xsq= xn*xn;
							dist= xsq+ysq;
							if(dist<har->radsq) {
								shadehalo(har, col, zz, dist, xn, yn, har->flarec);
								
								addalphaAddfac((char *)rt, (char *)col, har->add);
								
							}
						}
						rt++;
						rz++;
					}

					rectt+= R.rectx;
					rectz+= R.rectx;
					
					if(test_break()) break;
				}

			}
		}
	}
}

float Spec(float inp, int hard)
{
	float b1;
	
	if(inp>=1.0) return 1.0;
	else if (inp<=0.0) return 0.0;
	
	b1= inp*inp;
	/* avoid FPE */
	if(b1<0.1) b1= 0.1;	
	
	if((hard & 1)==0)  inp= 1.0;
	if(hard & 2)  inp*= b1;
	b1*= b1;
	if(hard & 4)  inp*= b1;
	b1*= b1;
	if(hard & 8)  inp*= b1;
	b1*= b1;
	if(hard & 16) inp*= b1;
	b1*= b1;
	if(hard & 32) inp*= b1;
	
	if(hard & 64) {
		b1*= b1;
		inp*=b1;
	}
	return inp;
}

float CookTorr(float *n, float *l, float *v, int hard)
{
	float i, nh, nv, h[3];

	h[0]= v[0]+l[0];
	h[1]= v[1]+l[1];
	h[2]= v[2]+l[2];
	Normalise(h);

	nh= n[0]*h[0]+n[1]*h[1]+n[2]*h[2];
	if(nh<0.0) return 0.0;
	nv= n[0]*v[0]+n[1]*v[1]+n[2]*v[2];
	if(nv<0.0) nv= 0.0;
	i= Spec(nh, hard);

	i= i/(0.1+nv);
	return i;
}

void calc_R_ref()
{
	float i;
	
	i= -2*(R.vn[0]*R.view[0]+R.vn[1]*R.view[1]+R.vn[2]*R.view[2]);

	R.ref[0]= (R.view[0]+i*R.vn[0]);
	R.ref[1]= (R.view[1]+i*R.vn[1]);
	R.ref[2]= (R.view[2]+i*R.vn[2]);
	if(R.osatex) {
		if(R.vlr->flag & R_SMOOTH) {
			i= -2*( (R.vn[0]+O.dxno[0])*(R.view[0]+O.dxview) +
				(R.vn[1]+O.dxno[1])*R.view[1]+ (R.vn[2]+O.dxno[2])*R.view[2] );

			O.dxref[0]= R.ref[0]- ( R.view[0]+O.dxview+i*(R.vn[0]+O.dxno[0]));
			O.dxref[1]= R.ref[1]- (R.view[1]+ i*(R.vn[1]+O.dxno[1]));
			O.dxref[2]= R.ref[2]- (R.view[2]+ i*(R.vn[2]+O.dxno[2]));

			i= -2*( (R.vn[0]+O.dyno[0])*R.view[0]+
				(R.vn[1]+O.dyno[1])*(R.view[1]+O.dyview)+ (R.vn[2]+O.dyno[2])*R.view[2] );

			O.dyref[0]= R.ref[0]- (R.view[0]+ i*(R.vn[0]+O.dyno[0]));
			O.dyref[1]= R.ref[1]- (R.view[1]+O.dyview+i*(R.vn[1]+O.dyno[1]));
			O.dyref[2]= R.ref[2]- (R.view[2]+ i*(R.vn[2]+O.dyno[2]));

		}
		else {

			i= -2*( R.vn[0]*(R.view[0]+O.dxview) +
				R.vn[1]*R.view[1]+ R.vn[2]*R.view[2] );

			O.dxref[0]= R.ref[0]- (R.view[0]+O.dxview+i*R.vn[0]);
			O.dxref[1]= R.ref[1]- (R.view[1]+ i*R.vn[1]);
			O.dxref[2]= R.ref[2]- (R.view[2]+ i*R.vn[2]);

			i= -2*( R.vn[0]*R.view[0]+
				R.vn[1]*(R.view[1]+O.dyview)+ R.vn[2]*R.view[2] );

			O.dyref[0]= R.ref[0]- (R.view[0]+ i*R.vn[0]);
			O.dyref[1]= R.ref[1]- (R.view[1]+O.dyview+i*R.vn[1]);
			O.dyref[2]= R.ref[2]- (R.view[2]+ i*R.vn[2]);
		}
	}

}

void shadelamplus()
{
	LampRen *lar;
	register Material *ma;
	float i, inp, inpr, t, lv[3], lampdist, ld, ir, ig, ib, isr=0,isg=0,isb=0;
	float lvrot[3], *vn, *view, shadfac, soft;
	int a, addcol, c1, c2;

	vn= R.vn;
	view= R.view;
	ma= R.matren;
	
	/* aparte lus */
	if(ma->mode & MA_ONLYSHADOW) {
		shadfac= ir= 0.0;
		for(a=0; a<R.totlamp; a++) {
			lar= R.la[a];
			
			if(lar->mode & LA_LAYER) if((lar->lay & R.vlr->lay)==0) continue;
			
			if(lar->shb) {
				/* alleen testen binnen spotbundel */
				lv[0]= R.co[0]-lar->co[0];
				lv[1]= R.co[1]-lar->co[1];
				lv[2]= R.co[2]-lar->co[2];
				Normalise(lv);
				inpr= lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2];
				if(inpr>lar->spotsi) {
					
					inp= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
					
					i= testshadowbuf(lar->shb, inp);

					t= inpr - lar->spotsi;
					if(t<lar->spotbl && lar->spotbl!=0.0) {
						t/= lar->spotbl;
						t*= t;
						i= t*i+(1.0-t);
					}
					
					shadfac+= i;
					ir+= 1.0;
				}
				else {
					shadfac+= 1.0;
					ir+= 1.0;
				}
			}
		}
		if(ir>0.0) shadfac/= ir;
		ma->alpha= (R.mat->alpha)*(1.0-shadfac);
		
		shortcol[0]=shortcol[1]=shortcol[2]= 0;
		
		return;
	}
		
	if(ma->mode & MA_VERTEXCOLP) {
		ma->r= R.vcol[0];
		ma->g= R.vcol[1];
		ma->b= R.vcol[2];
	}

	/* mirror reflection colour */
	R.refcol[0]= R.refcol[1]= R.refcol[2]= R.refcol[3]= 0.0;

	if(ma->texco) {

		if(ma->texco & TEXCO_REFL) {
			calc_R_ref();
		}
		
		if(ma->mode & MA_VERTEXCOLP) {
			R.mat->r= R.vcol[0];
			R.mat->g= R.vcol[1];
			R.mat->b= R.vcol[2];
		}

		do_material_tex();
	}
	
	if(ma->mode & MA_SHLESS) {
		if( (ma->mode & MA_VERTEXCOL+MA_VERTEXCOLP)== MA_VERTEXCOL ) {
			ir= R.vcol[0]*ma->r;
			ig= R.vcol[1]*ma->g;
			ib= R.vcol[2]*ma->b;
		}
		else {
			ir= ma->r;
			ig= ma->g;
			ib= ma->b;
		}
	
		if(usegamtab) {
			a= 65535*ir;
			if(a<0) a=0; else if(a>65535) a= 65535;
			shortcol[0]= igamtab2[a];
			a= 65535*ig;
			if(a<0) a=0; else if(a>65535) a= 65535;
			shortcol[1]= igamtab2[a];
			a= 65535*ib;
			if(a<0) a=0; else if(a>65535) a= 65535;
			shortcol[2]= igamtab2[a];
		}
		else {
			a= 65535*ir;
			if(a<0) shortcol[0]= 0; else if(a>65535) shortcol[0]= 65535; else shortcol[0]= a;
			a= 65535*ig;
			if(a<0) shortcol[1]= 0; else if(a>65535) shortcol[1]= 65535; else shortcol[1]= a;
			a= 65535*ib;
			if(a<0) shortcol[2]= 0; else if(a>65535) shortcol[2]= 65535; else shortcol[2]= a;
		}
		return;
	}

	if( (ma->mode & (MA_VERTEXCOL+MA_VERTEXCOLP))== MA_VERTEXCOL ) {
		ir= ma->emit+R.vcol[0];
		ig= ma->emit+R.vcol[1];
		ib= ma->emit+R.vcol[2];
	}
	else ir= ig= ib= ma->emit;

	for(a=0; a<R.totlamp; a++) {
		lar= R.la[a];

		/* test op lamplayer */
		if(lar->mode & LA_LAYER) if((lar->lay & R.vlr->lay)==0) continue;

		/* lampdist berekening */
		if(lar->type==LA_SUN || lar->type==LA_HEMI) {
			VECCOPY(lv, lar->vec);
			lampdist= 1.0;
		}
		else {
			lv[0]= R.co[0]-lar->co[0];
			lv[1]= R.co[1]-lar->co[1];
			lv[2]= R.co[2]-lar->co[2];
			ld= fsqrt(lv[0]*lv[0]+lv[1]*lv[1]+lv[2]*lv[2]);
			lv[0]/= ld;
			lv[1]/= ld;
			lv[2]/= ld;
			
			/* ld wordt verderop nog gebruikt (texco's) */
			
			if(lar->mode & LA_QUAD) {
				t= 1.0;
				if(lar->ld1>0.0)
					t= lar->dist/(lar->dist+lar->ld1*ld);
				if(lar->ld2>0.0)
					t*= lar->distkw/(lar->distkw+lar->ld2*ld*ld);

				lampdist= t;
			}
			else {
				lampdist= (lar->dist/(lar->dist+ld));
			}

			if(lar->mode & LA_SPHERE) {
				t= lar->dist - ld;
				if(t<0.0) continue;
				
				t/= lar->dist;
				lampdist*= (t);
			}
			
		}
		
		if(lar->mode & LA_TEXTURE)  do_lamp_tex(lar, lv);

		if(lar->type==LA_SPOT) {

			/* hier de fie Inp() vertaagt! */
			
			if(lar->mode & LA_SQUARE) {
				if(lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2]>0.0) {
					float x;
					
					/* rotate view to lampspace */
					VECCOPY(lvrot, lv);
					Mat3MulVecfl(lar->imat, lvrot);
					
					x= MAX2(fabs(lvrot[0]/lvrot[2]) , fabs(lvrot[1]/lvrot[2]));
					/* 1.0/(sqrt(1+x*x)) is equivalent to fcos(atanf(x)) */

					inpr= 1.0/(sqrt(1+x*x));
				}
				else inpr= 0.0;
			}
			else {
				inpr= lv[0]*lar->vec[0]+lv[1]*lar->vec[1]+lv[2]*lar->vec[2];
			}

			t= lar->spotsi;
			if(inpr<t) continue;
			else {
				t= inpr-t;
				i= 1.0;
				soft= 1.0;
				if(t<lar->spotbl && lar->spotbl!=0.0) {
					/* zachte gebied */
					i= t/lar->spotbl;
					t= i*i;
					soft= (3.0*t-2.0*t*i);
					inpr*= soft;
				}
				if(lar->mode & LA_ONLYSHADOW && lar->shb) {
					if(ma->mode & MA_SHADOW) {
						/* inprodukt positief: voorzijde vlak! */
						inp= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
						if(inp>0.0) {
					
							/* testshadowbuf==0.0 : 100% schaduw */
							shadfac= 1.0-testshadowbuf(lar->shb, inp);
							
							if(shadfac>0.0) {
								shadfac*= inp*soft*lar->energy;
								ir -= shadfac;
								ig -= shadfac;
								ib -= shadfac;
								
								continue;
							}
						}
					}
				}
				lampdist*=inpr;
			}
			if(lar->mode & LA_ONLYSHADOW) continue;

			if(lar->mode & LA_OSATEX) {
				R.osatex= 1;	/* signaal voor multitex() */
				
				O.dxlv[0]= lv[0] - (R.co[0]-lar->co[0]+O.dxco[0])/ld;
				O.dxlv[1]= lv[1] - (R.co[1]-lar->co[1]+O.dxco[1])/ld;
				O.dxlv[2]= lv[2] - (R.co[2]-lar->co[2]+O.dxco[2])/ld;

				O.dylv[0]= lv[0] - (R.co[0]-lar->co[0]+O.dyco[0])/ld;
				O.dylv[1]= lv[1] - (R.co[1]-lar->co[1]+O.dyco[1])/ld;
				O.dylv[2]= lv[2] - (R.co[2]-lar->co[2]+O.dyco[2])/ld;
			}
			
		}

		/* inprodukt en reflectivity*/
		inp=i= vn[0]*lv[0] + vn[1]*lv[1] + vn[2]*lv[2];
		if(lar->type==LA_HEMI) {
			i= 0.5*i+0.5;
		}
		if(i>0.0) {
			i*= lampdist*ma->ref;
		}

		/* schaduw en spec */
		if(i> -0.41) {			/* beetje willekeurig, beetje getest */
			shadfac= 1.0;
			if(lar->shb) {
				if(ma->mode & MA_SHADOW) {
					shadfac= testshadowbuf(lar->shb, inp);
					if(shadfac==0.0) continue;
					i*= shadfac;
				}
			}
			/* specularity */
			
			if(ma->spec!=0.0) {
				
				if(lar->type==LA_SUN || lar->type==LA_HEMI) {
					if(lar->type==LA_SUN) {
						lv[2]-= 1.0;
					}
					else {
						lv[0]+= view[0];
						lv[1]+= view[1];
						lv[2]+= view[2];
					}
					
					Normalise(lv);
					
					t= vn[0]*lv[0]+vn[1]*lv[1]+vn[2]*lv[2];
					
					if(lar->type==LA_HEMI) {
						t= 0.5*t+0.5;
					}
					/* let op: shadfac en lampdist uit onderstaande */
					
					/* no more speclim */

					t= ma->spec*Spec(t, ma->har);
					isr+= t*(lar->r * ma->specr);
					isg+= t*(lar->g * ma->specg);
					isb+= t*(lar->b * ma->specb);
				}
				else {
					t= shadfac*ma->spec*lampdist*CookTorr(vn, lv, view, ma->har);
					isr+= t*(lar->r * ma->specr);
					isg+= t*(lar->g * ma->specg);
					isb+= t*(lar->b * ma->specb);
				}
			}
		}
		if(i>0.0) {
			ir+= i*lar->r;
			ig+= i*lar->g;
			ib+= i*lar->b;
		}
	}
	
	if(ma->mode & MA_ZTRA) {	/* ztra shade */
		if(ma->spectra!=0.0) {

			t = MAX3(isr, isb, isg);
			t *= ma->spectra;
			if(t>1.0) t= 1.0;
			if(ma->mapto & MAP_ALPHA) ma->alpha= (1.0-t)*ma->alpha+t;
			else ma->alpha= (1.0-t)*R.mat->alpha+t;
		}
	}
	
	if(ir<0.0) ir= 0.0;
	if(ig<0.0) ig= 0.0;
	if(ib<0.0) ib= 0.0;

	
	if(R.refcol[0]==0.0) {
		a= 65535.0*( ma->r*ir +ma->ambr +isr);
		if(a>65535) a=65535; else if(a<0) a= 0;
		shortcol[0]= a;
		a= 65535.0*(ma->g*ig +ma->ambg +isg);
		if(a>65535) a=65535; else if(a<0) a= 0;
		shortcol[1]= a;
		a= 65535*(ma->b*ib +ma->ambb +isb);
		if(a>65535) a=65535; else if(a<0) a= 0;
		shortcol[2]= a;
	}
	else {
		a= 65535.0*( ma->mirr*R.refcol[1] + (1.0 - ma->mirr*R.refcol[0])*(ma->r*ir +ma->ambr) +isr);
		if(a>65535) a=65535; else if(a<0) a= 0;
		shortcol[0]= a;
		a= 65535.0*( ma->mirg*R.refcol[2] + (1.0 - ma->mirg*R.refcol[0])*(ma->g*ig +ma->ambg) +isg);
		if(a>65535) a=65535; else if(a<0) a= 0;
		shortcol[1]= a;
		a= 65535.0*( ma->mirb*R.refcol[3] + (1.0 - ma->mirb*R.refcol[0])*(ma->b*ib +ma->ambb) +isb);
		if(a>65535) a=65535; else if(a<0) a= 0;
		shortcol[2]= a;
	}

	if(usegamtab) {
		shortcol[0]= igamtab2[ shortcol[0] ];
		shortcol[1]= igamtab2[ shortcol[1] ];
		shortcol[2]= igamtab2[ shortcol[2] ];
	}
}


void shadepixel(float x, float y, int vlaknr)
  /* x,y: windowcoordinaat van 0 tot rectx,y */
{
	static VlakRen *vlr;
	static VertRen *v1, *v2, *v3;
	static float t00, t01, t10, t11, dvlak, n1[3], n2[3], n3[3];
	static float s00, s01, s10, s11;
	float *o1, *o2, *o3;
	float u, v, l, dl, hox, hoy, detsh, fac, deler, alpha;
	int a;
	char charcol[4], *cp1, *cp2, *cp3;
	
	if(R.vlaknr== -1) {	/* doet initrender */
		vlr= R.vlr= 0;
	}
	
	if(vlaknr<=0) {	/* sky */
		R.vlaknr= 0;
		shortcol[3]= 0;
	}
	else if( (vlaknr & 0x7FFFFF) <= R.totvlak) {

		if(vlaknr!=R.vlaknr) {
			vlr= addvlak( (vlaknr-1) & 0x7FFFFF);

			R.mat= vlr->mat;
			R.matren= R.mat->ren;

			if(R.matren==0) {	/* tijdelijk voor debug */
				shortcol[3]= 65535;
				shortcol[2]= 0;
				shortcol[1]= 65535;
				shortcol[0]= 65535;
				return;
			}
			
			R.vlr= vlr;

			R.vno= vlr->n;
			R.osatex= (R.matren->texco & TEXCO_OSA);
			R.vlaknr= vlaknr;

			v1= vlr->v1;
			dvlak= v1->co[0]*vlr->n[0]+v1->co[1]*vlr->n[1]+v1->co[2]*vlr->n[2];

			if( (vlr->flag & R_SMOOTH) || (R.matren->texco & NEED_UV)) {	/* uv nodig */
				if(vlaknr & 0x800000) {
					v2= vlr->v3;
					v3= vlr->v4;
				}
				else {
					v2= vlr->v2;
					v3= vlr->v3;
				}
				
				if(vlr->snproj==0) {
					t00= v3->co[0]-v1->co[0]; t01= v3->co[1]-v1->co[1];
					t10= v3->co[0]-v2->co[0]; t11= v3->co[1]-v2->co[1];
				}
				else if(vlr->snproj==1) {
					t00= v3->co[0]-v1->co[0]; t01= v3->co[2]-v1->co[2];
					t10= v3->co[0]-v2->co[0]; t11= v3->co[2]-v2->co[2];
				}
				else {
					t00= v3->co[1]-v1->co[1]; t01= v3->co[2]-v1->co[2];
					t10= v3->co[1]-v2->co[1]; t11= v3->co[2]-v2->co[2];
				}
				
				detsh= t00*t11-t10*t01;
				t00/= detsh; t01/=detsh; 
				t10/=detsh; t11/=detsh;
				
				if(vlr->flag & R_SMOOTH) { /* puno's goedzetten */
					if(vlr->puno & ME_FLIPV1) {
						n1[0]= -v1->n[0]; n1[1]= -v1->n[1]; n1[2]= -v1->n[2];
					} else {
						n1[0]= v1->n[0]; n1[1]= v1->n[1]; n1[2]= v1->n[2];
					}
					if(vlaknr & 0x800000) {
						if(vlr->puno & ME_FLIPV3) {
							n2[0]= -v2->n[0]; n2[1]= -v2->n[1]; n2[2]= -v2->n[2];
						} else {
							n2[0]= v2->n[0]; n2[1]= v2->n[1]; n2[2]= v2->n[2];
						}
						
						if(vlr->puno & ME_FLIPV4) {
							n3[0]= -v3->n[0]; n3[1]= -v3->n[1]; n3[2]= -v3->n[2];
						} else {
							n3[0]= v3->n[0]; n3[1]= v3->n[1]; n3[2]= v3->n[2];
						}
						
					}
					else {
						if(vlr->puno & ME_FLIPV2) {
							n2[0]= -v2->n[0]; n2[1]= -v2->n[1]; n2[2]= -v2->n[2];
						} else {
							n2[0]= v2->n[0]; n2[1]= v2->n[1]; n2[2]= v2->n[2];
						}
						
						if(vlr->puno & ME_FLIPV3) {
							n3[0]= -v3->n[0]; n3[1]= -v3->n[1]; n3[2]= -v3->n[2];
						} else {
							n3[0]= v3->n[0]; n3[1]= v3->n[1]; n3[2]= v3->n[2];
						}
					}
				}
				if(R.matren->texco & TEXCO_STICKY) {
					s00= v3->ho[0]/v3->ho[3] - v1->ho[0]/v1->ho[3];
					s01= v3->ho[1]/v3->ho[3] - v1->ho[1]/v1->ho[3];
					s10= v3->ho[0]/v3->ho[3] - v2->ho[0]/v2->ho[3];
					s11= v3->ho[1]/v3->ho[3] - v2->ho[1]/v2->ho[3];
					
					detsh= s00*s11-s10*s01;
					s00/= detsh; s01/=detsh; 
					s10/=detsh; s11/=detsh;
				}
			}
		}

		/* COXYZ nieuwe methode */
		if( (G.special1 & G_HOLO) && ((Camera *)G.scene->camera->data)->flag & CAM_HOLO2) {
			R.view[0]= (x+(R.xstart)+1.0+holoofs);
		}
		else {
			R.view[0]= (x+(R.xstart)+1.0);
		}

		if(R.flag & R_SEC_FIELD) {
			if(R.r.mode & R_ODDFIELD) R.view[1]= (y+R.ystart+0.5)*R.ycor;
			else R.view[1]= (y+R.ystart+1.5)*R.ycor;
		}
		else R.view[1]= (y+R.ystart+1.0)*R.ycor;
		
		R.view[2]= -R.viewfac;

		if(R.r.mode & R_PANORAMA) {
			u= R.view[0]; v= R.view[2];
			R.view[0]= panovco*u + panovsi*v;
			R.view[2]= -panovsi*u + panovco*v;
		}

		deler= vlr->n[0]*R.view[0] + vlr->n[1]*R.view[1] + vlr->n[2]*R.view[2];
		if (deler!=0.0) fac= R.zcor= dvlak/deler;
		else fac= R.zcor= 0.0;
		
		R.co[0]= fac*R.view[0];
		R.co[1]= fac*R.view[1];
		R.co[2]= fac*R.view[2];
		
		if(R.osatex || (R.r.mode & R_SHADOW) ) {
			u= dvlak/(deler-vlr->n[0]);
			v= dvlak/(deler- R.ycor*vlr->n[1]);

			O.dxco[0]= R.co[0]- (R.view[0]-1.0)*u;
			O.dxco[1]= R.co[1]- (R.view[1])*u;
			O.dxco[2]= R.co[2]- (R.view[2])*u;

			O.dyco[0]= R.co[0]- (R.view[0])*v;
			O.dyco[1]= R.co[1]- (R.view[1]-1.0*R.ycor)*v;
			O.dyco[2]= R.co[2]- (R.view[2])*v;

		}

		fac= Normalise(R.view);
		R.zcor*= fac;	/* voor mist */
		
		if(R.osatex) {
			if( (R.matren->texco & TEXCO_REFL) ) {
				O.dxview= 1.0/fac;
				O.dyview= R.ycor/fac;
			}
		}

		/* UV en TEX*/
		if( (vlr->flag & R_SMOOTH) || (R.matren->texco & NEED_UV)) {
			if(vlr->snproj==0) {
				u= (R.co[0]-v3->co[0])*t11-(R.co[1]-v3->co[1])*t10;
				v= (R.co[1]-v3->co[1])*t00-(R.co[0]-v3->co[0])*t01;
				if(R.osatex) {
					O.dxuv[0]=  O.dxco[0]*t11- O.dxco[1]*t10;
					O.dxuv[1]=  O.dxco[1]*t00- O.dxco[0]*t01;
					O.dyuv[0]=  O.dyco[0]*t11- O.dyco[1]*t10;
					O.dyuv[1]=  O.dyco[1]*t00- O.dyco[0]*t01;
				}
			}
			else if(vlr->snproj==1) {
				u= (R.co[0]-v3->co[0])*t11-(R.co[2]-v3->co[2])*t10;
				v= (R.co[2]-v3->co[2])*t00-(R.co[0]-v3->co[0])*t01;
				if(R.osatex) {
					O.dxuv[0]=  O.dxco[0]*t11- O.dxco[2]*t10;
					O.dxuv[1]=  O.dxco[2]*t00- O.dxco[0]*t01;
					O.dyuv[0]=  O.dyco[0]*t11- O.dyco[2]*t10;
					O.dyuv[1]=  O.dyco[2]*t00- O.dyco[0]*t01;
				}
			}
			else {
				u= (R.co[1]-v3->co[1])*t11-(R.co[2]-v3->co[2])*t10;
				v= (R.co[2]-v3->co[2])*t00-(R.co[1]-v3->co[1])*t01;
				if(R.osatex) {
					O.dxuv[0]=  O.dxco[1]*t11- O.dxco[2]*t10;
					O.dxuv[1]=  O.dxco[2]*t00- O.dxco[1]*t01;
					O.dyuv[0]=  O.dyco[1]*t11- O.dyco[2]*t10;
					O.dyuv[1]=  O.dyco[2]*t00- O.dyco[1]*t01;
				}
			}
			l= 1.0+u+v;

			if(vlr->flag & R_SMOOTH) {
				R.vn[0]= l*n3[0]-u*n1[0]-v*n2[0];
				R.vn[1]= l*n3[1]-u*n1[1]-v*n2[1];
				R.vn[2]= l*n3[2]-u*n1[2]-v*n2[2];

				Normalise(R.vn);
				if(R.osatex && (R.matren->texco & (TEXCO_NORM+TEXCO_REFL)) ) {
					static int firsttime= 1;
				
					dl= O.dxuv[0]+O.dxuv[1];
					O.dxno[0]= dl*n3[0]-O.dxuv[0]*n1[0]-O.dxuv[1]*n2[0];
					O.dxno[1]= dl*n3[1]-O.dxuv[0]*n1[1]-O.dxuv[1]*n2[1];
					O.dxno[2]= dl*n3[2]-O.dxuv[0]*n1[2]-O.dxuv[1]*n2[2];
					dl= O.dyuv[0]+O.dyuv[1];
					O.dyno[0]= dl*n3[0]-O.dyuv[0]*n1[0]-O.dyuv[1]*n2[0];
					O.dyno[1]= dl*n3[1]-O.dyuv[0]*n1[1]-O.dyuv[1]*n2[1];
					O.dyno[2]= dl*n3[2]-O.dyuv[0]*n1[2]-O.dyuv[1]*n2[2];

				}
			}
			else {
				VECCOPY(R.vn, vlr->n);
			}

			if(R.matren->mode & MA_ZINV) {	/* z invert */
				/* R.vn[0]= -R.vn[0]; */
				/* R.vn[1]= -R.vn[1]; */
			}

			if(R.matren->texco & TEXCO_ORCO) {
				if(v2->orco) {
					o1= v1->orco;
					o2= v2->orco;
					o3= v3->orco;
					
					R.lo[0]= l*o3[0]-u*o1[0]-v*o2[0];
					R.lo[1]= l*o3[1]-u*o1[1]-v*o2[1];
					R.lo[2]= l*o3[2]-u*o1[2]-v*o2[2];

					if(R.osatex) {
						dl= O.dxuv[0]+O.dxuv[1];
						O.dxlo[0]= dl*o3[0]-O.dxuv[0]*o1[0]-O.dxuv[1]*o2[0];
						O.dxlo[1]= dl*o3[1]-O.dxuv[0]*o1[1]-O.dxuv[1]*o2[1];
						O.dxlo[2]= dl*o3[2]-O.dxuv[0]*o1[2]-O.dxuv[1]*o2[2];
						dl= O.dyuv[0]+O.dyuv[1];
						O.dylo[0]= dl*o3[0]-O.dyuv[0]*o1[0]-O.dyuv[1]*o2[0];
						O.dylo[1]= dl*o3[1]-O.dyuv[0]*o1[1]-O.dyuv[1]*o2[1];
						O.dylo[2]= dl*o3[2]-O.dyuv[0]*o1[2]-O.dyuv[1]*o2[2];
					}
				}
			}
			
			if(R.matren->texco & TEXCO_GLOB) {
				VECCOPY(R.gl, R.co);
				Mat4MulVecfl(R.viewinv, R.gl);
				if(R.osatex) {
					VECCOPY(O.dxgl, O.dxco);
					Mat3MulVecfl(R.imat, O.dxco);
					VECCOPY(O.dygl, O.dyco);
					Mat3MulVecfl(R.imat, O.dyco);
				}
			}
			if(R.matren->texco & TEXCO_UV) {
				R.uv[0]= 2.0*(u+.5);
				R.uv[1]= 2.0*(v+.5);
			}
			if(R.matren->texco & TEXCO_NORM) {
				R.orn[0]= R.vn[0];
				R.orn[1]= -R.vn[1];
				R.orn[2]= R.vn[2];
			}
			if(R.matren->mode & MA_VERTEXCOL) {
				cp1= (char *)vlr->vcol;
				if(cp1) {
					if(vlaknr & 0x800000) {
						cp2= (char *)(vlr->vcol+2);
						cp3= (char *)(vlr->vcol+3);
					}
					else {
						cp2= (char *)(vlr->vcol+1);
						cp3= (char *)(vlr->vcol+2);
					}
					R.vcol[0]= (l*cp3[3]-u*cp1[3]-v*cp2[3])/255.0;
					R.vcol[1]= (l*cp3[2]-u*cp1[2]-v*cp2[2])/255.0;
					R.vcol[2]= (l*cp3[1]-u*cp1[1]-v*cp2[1])/255.0;
				}
				else {
					R.vcol[0]= 0.0;
					R.vcol[1]= 0.0;
					R.vcol[2]= 0.0;
				}
			}
			
			
			/* hierna klopt de u en v EN O.dxuv en O.dyuv niet meer */
			if(R.matren->texco & TEXCO_STICKY) {
				if(v2->sticky) {
					
					/* opnieuw u en v berekenen */
					hox= x/Zmulx -1.0;
					hoy= y/Zmuly -1.0;
					u= (hox - v3->ho[0]/v3->ho[3])*s11 - (hoy - v3->ho[1]/v3->ho[3])*s10;
					v= (hoy - v3->ho[1]/v3->ho[3])*s00 - (hox - v3->ho[0]/v3->ho[3])*s01;
					l= 1.0+u+v;
					
					o1= v1->sticky;
					o2= v2->sticky;
					o3= v3->sticky;
					
					R.sticky[0]= l*o3[0]-u*o1[0]-v*o2[0];
					R.sticky[1]= l*o3[1]-u*o1[1]-v*o2[1];

					if(R.osatex) {
						O.dxuv[0]=  s11/Zmulx;
						O.dxuv[1]=  - s01/Zmulx;
						O.dyuv[0]=  - s10/Zmuly;
						O.dyuv[1]=  s00/Zmuly;
						
						dl= O.dxuv[0]+O.dxuv[1];
						O.dxsticky[0]= dl*o3[0]-O.dxuv[0]*o1[0]-O.dxuv[1]*o2[0];
						O.dxsticky[1]= dl*o3[1]-O.dxuv[0]*o1[1]-O.dxuv[1]*o2[1];
						dl= O.dyuv[0]+O.dyuv[1];
						O.dysticky[0]= dl*o3[0]-O.dyuv[0]*o1[0]-O.dyuv[1]*o2[0];
						O.dysticky[1]= dl*o3[1]-O.dyuv[0]*o1[1]-O.dyuv[1]*o2[1];
					}
				}
			}
		}
		else {
			VECCOPY(R.vn, vlr->n);
		}
		if(R.matren->texco & TEXCO_WINDOW) {
			R.winco[0]= (x+(R.xstart))/(float)R.afmx;
			R.winco[1]= (y+(R.ystart))/(float)R.afmy;
		}
	

		shadelamplus();

		/* MIST */
		if( (R.wrld.mode & WO_MIST) && (R.matren->mode & MA_NOMIST)==0 ){
			alpha= mistfactor(R.co);
		}
		else alpha= 1.0;

		/* RAYTRACE (tijdelijk?) UITGESCHAKELD */

		if(R.matren->alpha!=1.0 || alpha!=1.0) {
			fac= alpha*(R.matren->alpha);
			
				/* gamma */
			if(R.osa && usegamtab) fac*= fac;
			
			shortcol[3]= 65535.0*fac;
			shortcol[0]*= fac;
			shortcol[1]*= fac;
			shortcol[2]*= fac;
		}
		else {
			shortcol[3]= 65535;
		}
	}
	else {
		shortcol[0]= 65535;
		shortcol[1]= 65535;
		shortcol[2]= 0;
		shortcol[3]= 65535;
	}
	
	if(R.flag & R_LAMPHALO) {
		if(vlaknr<=0) {	/* bereken viewvec en zet R.co op far */
		
			if( (G.special1 & G_HOLO) && ((Camera *)G.scene->camera->data)->flag & CAM_HOLO2) {
				R.view[0]= (x+(R.xstart)+1.0+holoofs);
			}
			else {
				R.view[0]= (x+(R.xstart)+1.0);
			}

			if(R.flag & R_SEC_FIELD) {
				if(R.r.mode & R_ODDFIELD) R.view[1]= (y+R.ystart+0.5)*R.ycor;
				else R.view[1]= (y+R.ystart+1.5)*R.ycor;
			}
			else R.view[1]= (y+R.ystart+1.0)*R.ycor;
			
			R.view[2]= -R.viewfac;
			
			if(R.r.mode & R_PANORAMA) {
				u= R.view[0]; v= R.view[2];
				R.view[0]= panovco*u + panovsi*v;
				R.view[2]= -panovsi*u + panovco*v;
			}

			R.co[2]= 0.0;
			
		}
		renderspothalo(shortcol);
	}
}

PixStr *addpsmain()
{
	PixStrMain *psm;

	psm= &psmfirst;

	while(psm->next) {
		psm= psm->next;
	}

	psm->next= (PixStrMain *)mallocN(sizeof(PixStrMain),"pixstrMain");

	psm= psm->next;
	psm->next=0;
	psm->ps= (PixStr *)mallocN(4096*sizeof(PixStr),"pixstr");
	psmteller= 0;

	return psm->ps;
}

void freeps()
{
	PixStrMain *psm,*next;

	psm= &psmfirst;

	while(psm) {
		next= psm->next;
		if(psm->ps) {
			freeN(psm->ps);
			psm->ps= 0;
		}
		if(psm!= &psmfirst) freeN(psm);
		psm= next;
	}

	psmfirst.next= 0;
	psmfirst.ps= 0;
}

void addps(long *rd, int vlak, uint z, short ronde)
{
	static PixStr *prev;
	PixStr *ps, *last;
	int vlakand;

	if( IS_A_POINTER_CODE(*rd)) {	
		ps= (PixStr *) POINTER_FROM_CODE(*rd);
		vlakand= (vlak & 0x7FFFFF);
		
		if( (ps->vlak0 & 0x7FFFFF) == vlakand ) return;
		
		while(ps) {
			if( (ps->vlak & 0x7FFFFF) == vlakand ) {
				ps->mask |= (1<<ronde);
				return;
			}
			last= ps;
			ps= ps->next;
		}

		if((psmteller & 4095)==0) prev= addpsmain();
		else prev++;
		psmteller++;

		last->next= prev;
		prev->next= 0;
		prev->vlak= vlak;
		prev->z= z;
		prev->mask = (1<<ronde);
		prev->ronde= ronde;
		
		return;
	}

	/* eerste PS maken */
	if((psmteller & 4095)==0) prev= addpsmain();
	else prev++;
	psmteller++;

	prev->next= 0;
	prev->vlak0= (int) *rd;
	prev->vlak= vlak;
	prev->z= z;
	prev->mask = (1<<ronde);
	prev->ronde= ronde;
	*rd= POINTER_TO_CODE(prev);
}


int count_mask(ushort mask)
{
	return (cmask[mask & 255]+cmask[mask>>8]);
}

float count_maskf(ushort mask)
{
	return (fmask[mask & 255]+fmask[mask>>8]);
}


void add_filt_mask(uint mask, ushort *col, uint *rb1, uint *rb2, uint *rb3)
{
	/* bereken de waarde van mask */
	uint a, maskand, maskshift;
	int j;
	register ushort val, r, g, b, al;
	
	al= col[3];
	r= col[0];
	g= col[1];
	b= col[2];

	maskand= (mask & 255);
	maskshift= (mask >>8);

	for(j=2; j>=0; j--) {

		a= j;

		val= *(mask1[a] +maskand) + *(mask2[a] +maskshift);
		if(val) {
			rb1[3]+= val*al;
			rb1[0]+= val*r;
			rb1[1]+= val*g;
			rb1[2]+= val*b;
		}
		a+=3;

		val= *(mask1[a] +maskand) + *(mask2[a] +maskshift);
		if(val) {
			rb2[3]+= val*al;
			rb2[0]+= val*r;
			rb2[1]+= val*g;
			rb2[2]+= val*b;
		}
		a+=3;

		val= *(mask1[a] +maskand) + *(mask2[a] +maskshift);
		if(val) {
			rb3[3]+= val*al;
			rb3[0]+= val*r;
			rb3[1]+= val*g;
			rb3[2]+= val*b;
		}

		rb1+= 4;
		rb2+= 4;
		rb3+= 4;
	}
}

/* ********************* HOOFDLUSSEN ******************** */

void zbufshadeDA()	/* Delta Accum Pixel Struct */
{
	extern ushort *Acolrow;
	PixStr *ps;
	float xd, yd, xs, ys;
	uint coladr, *rz, *rp, *rt, mask, fullmask;
	uint  *rowbuf1, *rowbuf2, *rowbuf3, *rb1, *rb2, *rb3;
	int a, b;
	long *rd;
	ushort *colrb, *acol;
	short tot,v,x,y,y1;
	short zbuffermetdehand();
	char *col,*colrt, tempcol[4];

	R.rectdaps= callocN(sizeof(long)*R.rectx*R.recty+4,"zbufDArectd");
	if(R.flag & R_ZTRA) bgnaccumbuf();

	tot= R.osa;

	psmteller= 0;

	if(R.r.mode & R_EDGE) {
		R.rectaccu= (uint *)callocN(sizeof(int)*R.rectx*R.recty,"zbufshadeDA");
	}

	for(v=0; v<R.osa; v++) {

		xd= jit[v][0];
		yd= jit[v][1];
		Zjitx= -xd;
		Zjity= -yd;

		printrenderinfo(v);

		/* RECTDELTA  */
		fillrect(R.rectot,R.rectx,R.recty,0);

		zbufferall();

		if(v==0) {
			a= R.rectx*R.recty;
			rt= R.rectot;
			rd= R.rectdaps;
			while(a--) {
				*rd= (long)*rt;
				rd++; rt++;
			}
		}
		else {
			rd= R.rectdaps;
			rp= R.rectot;
			rz= R.rectz;
			for(y=0; y<R.recty; y++) {
				for(x=0; x<R.rectx; x++, rp++, rd++) {
					if(*rd!= (long) *rp) {
						addps(rd, *rp, *(rz+x), v);
					}
				}
				rz+= R.rectx;
			}
		}
			/* 1 is voor osa */
		/* if(R.r.mode & R_EDGE) edge_enhance(1); */
		
		if(test_break()) break;
	}
	if(R.flag & (R_ZTRA+R_HALO) ) {	 /* om de juiste zbuffer Z voor transp en halo's terug te halen */
		xd= jit[0][0];
		yd= jit[0][1];
		Zjitx= -xd;
		Zjity= -yd;
		setwindowclip(0, 0);
		printrenderinfo(v);
		zbufferall();
	}

	R.vlaknr= -1;
	rd= R.rectdaps;
	rz= R.rectz;
	colrt= (char *)R.rectot;
	col= (char *)&coladr;


	fullmask= (1<<R.osa)-1;
	/* de rowbuf is 4 pixels breder dan het plaatje! */
	rowbuf1= callocN(3*(R.rectx+4)*4*sizeof(float), "ZbufshadeDA3");
	rowbuf2= callocN(3*(R.rectx+4)*4*sizeof(float), "ZbufshadeDA3");
	rowbuf3= callocN(3*(R.rectx+4)*4*sizeof(float), "ZbufshadeDA3");

	for(y=0;y<=R.recty;y++) {

		rb1= rowbuf1;
		rb2= rowbuf2;
		rb3= rowbuf3;

		if(y<R.recty) {
			for(x=0; x<R.rectx; x++, rd++) {

				if( IS_A_POINTER_CODE(*rd)) {	
					ps= (PixStr *) POINTER_FROM_CODE(*rd);
					mask= 0;

					while(ps) {
						b= centmask[ps->mask];
						xs= (float)x+centLut[b & 15];
						ys= (float)y+centLut[b>>4];

						shadepixel(xs, ys, ps->vlak);

						if(shortcol[3]) {
							add_filt_mask(ps->mask, shortcol, rb1, rb2, rb3);
						}
						mask |= ps->mask;

						ps= ps->next;
					}
					ps= (PixStr *) POINTER_FROM_CODE(*rd);
					mask= (~mask) & fullmask;

					b= centmask[mask];
					xs= (float)x+centLut[b & 15];
					ys= (float)y+centLut[b>>4];

					shadepixel(xs, ys, ps->vlak0);

					if(shortcol[3]) {
						add_filt_mask(mask, shortcol, rb1, rb2, rb3);
					}
				}
				else {
					shadepixel((float)x, (float)y, (int)*rd);
					if(shortcol[3]) {
						add_filt_mask(fullmask, shortcol, rb1, rb2, rb3);
					}
				}

				rb1+=4; 
				rb2+=4; 
				rb3+=4;
			}
		}
		if(y>0) {
		
			colrb= (ushort *)(rowbuf3+4);
			
			/* LET OP: ENDIAN */
			
			for(x=0; x<R.rectx; x++,colrt+=4) {
				colrt[0]= ( (char *) (gamtab+colrb[0+MOST_SIG_BYTE]) )[MOST_SIG_BYTE];
				colrt[1]= ( (char *) (gamtab+colrb[2+MOST_SIG_BYTE]) )[MOST_SIG_BYTE];
				colrt[2]= ( (char *) (gamtab+colrb[4+MOST_SIG_BYTE]) )[MOST_SIG_BYTE];
				colrt[3]= ( (char *) (gamtab+colrb[6+MOST_SIG_BYTE]) )[MOST_SIG_BYTE];
				colrb+= 8;
			}
			if(R.flag & R_ZTRA) {
				abufsetrow(y-1);
				acol= Acolrow;
				colrt-= 4*R.rectx;
				
				for(x=0; x<R.rectx; x++, colrt+=4, acol+=4) {
					if(acol[3]) {
						tempcol[0]= (acol[0]>>8);
						tempcol[1]= (acol[1]>>8);
						tempcol[2]= (acol[2]>>8);
						tempcol[3]= (acol[3]>>8);
						addalphaOver(colrt, tempcol);
					}
				}
			}
			
			if(R.flag & R_HALO) {
				/* van deze pixels zijn de pixstr al 1 scanline oud */
				scanlinehaloPS(rz-R.rectx, rd-2*R.rectx, ((uint *)colrt)-R.rectx, y-1);
				
			}		
			scanlinesky(colrt-4*R.rectx, y-1);
			
			/* scanline begint netjes: halo's gebruiken ook textures! */
			R.vlaknr= -1;
			
		}
		if(y<R.recty) {
			bzero(rowbuf3, (R.rectx+4)*4*4);
			rb3= rowbuf3;
			rowbuf3= rowbuf2;
			rowbuf2= rowbuf1;
			rowbuf1= rb3;

			if( y>0 && G.background==0) {
				if((y & 1)==0) {
					render_display(y-2, y-1);
				}
			}
			rz+= R.rectx;
		}
		if(test_break()) break;
	}

	if( (R.r.mode & R_EDGE) && test_break()==0) {
		rt= R.rectot;
		rp= R.rectaccu;
		for(a= R.rectx*R.recty; a>0; a--, rt++, rp++) {
			addalphaOver((char *)rt, (char *)rp);
		}
	}

	/* hier stond dof */
	
	freeN(R.rectdaps); 
	freeps();
	freeN(rowbuf1); 
	freeN(rowbuf2); 
	freeN(rowbuf3);
	R.rectdaps= 0;

	if(R.r.mode & R_EDGE) if(R.rectaccu) freeN(R.rectaccu);
	R.rectaccu= 0;
	if(R.flag & R_ZTRA) endaccumbuf();
}

void zbufshade()
{
	extern ushort *Acolrow;
	VertRen *ver,*addvert();
	uint a,*rz,*rp;
	float fy;
	int x,y;
	ushort *acol;
	char *charcol, *rt;

	Zjitx=Zjity= -.5;

	zbufferall();

	/* SHADE */
	rp= R.rectot;
	rz= R.rectz;
	charcol= (char *)shortcol;

	#ifdef BBIG_ENDIAN
	#else
	charcol++;		/* short anders uitlezen */
	#endif

	if(R.flag & R_ZTRA) bgnaccumbuf();

	for(y=0; y<R.recty; y++) {
		R.vlaknr= -1;
		fy= y;
		
		if(R.flag & R_ZTRA) {		/* zbuf tra */
			abufsetrow(y);
			acol= Acolrow;
			
			for(x=0; x<R.rectx; x++, rp++, acol+= 4) {
				shadepixel((float)x, fy, *rp);
				
				if(acol[3]) addAlphaOverShort(shortcol, acol);
				
				if(shortcol[3]) {
					rt= (char *)rp;
					rt[0]= charcol[0];
					rt[1]= charcol[2];
					rt[2]= charcol[4];
					rt[3]= charcol[6];
				}
				else *rp= 0;
			}
		}
		else {
			for(x=0; x<R.rectx; x++, rp++) {
				shadepixel((float)x, fy, *rp);
				if(shortcol[3]) {
					rt= (char *)rp;
					rt[0]= charcol[0];
					rt[1]= charcol[2];
					rt[2]= charcol[4];
					rt[3]= charcol[6];
				}
				else *rp= 0;
			}
		}
		
		if(R.flag & R_HALO) {
			scanlinehalo(rz, (rp-R.rectx), y);
			rz+= R.rectx;
		}
		scanlinesky( (char *)(rp-R.rectx), y);
		
		if((y & 1) && G.background!=1) {
			render_display(y-1, y);
		}
		
		if(test_break()) break;
	}

	if(R.flag & R_ZTRA) endaccumbuf();

	/* if((R.flag & R_HALO) && test_break()==0) halovert(); */

}

void renderhalo(HaloRen *har)	/* postprocess versie */
{
	
	float dist, xsq, ysq, xn, yn, zn, t;
	uint a, *rectt, *rt;
	int minx, maxx, miny, maxy, x, y;
	char col[4];


	har->miny= miny= har->ys - har->rad/R.ycor;
	har->maxy= maxy= har->ys + har->rad/R.ycor;

	if(maxy<0);
	else if(R.recty<miny);
	else {
		minx= ffloor(har->xs-har->rad);
		maxx= fceil(har->xs+har->rad);
			
		if(maxx<0);
		else if(R.rectx<minx);
		else {
		
			if(minx<0) minx= 0;
			if(maxx>=R.rectx) maxx= R.rectx-1;
			if(miny<0) miny= 0;
			if(maxy>R.recty) maxy= R.recty;
	
			rectt= R.rectot+ R.rectx*miny;
	
			for(y=miny;y<maxy;y++) {
	
				rt= (rectt+minx);
	
				yn= (y - har->ys)*R.ycor;
				ysq= yn*yn;
				
				for(x=minx; x<=maxx; x++) {
					xn= x - har->xs;
					xsq= xn*xn;
					dist= xsq+ysq;
					if(dist<har->radsq) {
						shadehalo(har, col, 0, dist, xn, yn, har->flarec);
							
						addalphaAddfac((char *)rt, col, har->add);
					}
					rt++;
				}
	
				rectt+= R.rectx;
				
				if(test_break()) break;
			}
	
		}
	}
}

void renderflare(HaloRen *har)
{
	extern float hashvectf[];
	HaloRen fla;
	Material *ma;
	float *rc, rad, alfa, visifac, vec[3];
	int a, b, type;
	
	fla= *har;
	fla.linec= fla.ringc= fla.flarec= 0;
	
	rad= har->rad;
	alfa= har->alfa;
	
	visifac= R.ycor*(har->pixels);
	/* alle stralen opgeteld / r^3  == 1.0! */
	visifac /= (har->rad*har->rad*har->rad);
	visifac*= visifac;

	ma= har->mat;
	
	/* eerste halo: gewoon doen */
	
	har->rad= rad*ma->flaresize*visifac;
	har->radsq= har->rad*har->rad;
	har->zs= 0.0;
	
	har->alfa= alfa*visifac;
	
	renderhalo(har);
	
	/* volgende halo's: de flares */
	rc= hashvectf + ma->seed2;
	
	for(b=1; b<har->flarec; b++) {
		
		fla.r= fabs(255.0*rc[0]);
		fla.g= fabs(255.0*rc[1]);
		fla.b= fabs(255.0*rc[2]);
		fla.alfa= ma->flareboost*fabs(alfa*visifac*rc[3]);
		fla.hard= 20.0 + fabs(70*rc[7]);
		fla.tex= 0;
		
		type= (int)(fabs(3.9*rc[6]));

		fla.rad= ma->subsize*fsqrt(fabs(2.0*har->rad*rc[4]));
		
		if(type==3) {
			fla.rad*= 3.0;
			fla.rad+= R.rectx/10;
		}
		
		fla.radsq= fla.rad*fla.rad;
		
		vec[0]= 1.4*rc[5]*(har->xs-R.afmx);
		vec[1]= 1.4*rc[5]*(har->ys-R.afmy);
		vec[2]= 32.0*fsqrt(vec[0]*vec[0] + vec[1]*vec[1] + 1.0);
		
		fla.xs= R.afmx + vec[0] + (1.2+rc[8])*R.rectx*vec[0]/vec[2];
		fla.ys= R.afmy + vec[1] + (1.2+rc[8])*R.rectx*vec[1]/vec[2];

		if(R.flag & R_SEC_FIELD) {
			if(R.r.mode & R_ODDFIELD) fla.ys += 0.5;
			else fla.ys -= 0.5;
		}
		if(type & 1) fla.type= HA_FLARECIRC;
		else fla.type= 0;
		renderhalo(&fla);

		fla.alfa*= 0.5;
		if(type & 2) fla.type= HA_FLARECIRC;
		else fla.type= 0;
		renderhalo(&fla);
		
		rc+= 7;
	}
}

void add_halo_flare()
{
	extern void projectverto(); /* uit zbuf.c */
	HaloRen *har;
	int a, mode;
	
	mode= R.r.mode;
	R.r.mode &= ~R_PANORAMA;
	R.xstart= -R.afmx; 
	R.ystart= -R.afmy;
	R.xend= R.xstart+R.rectx-1;
	R.yend= R.ystart+R.recty-1;

	setwindowclip(1,-1); /*  geen jit:(-1) */
	setzbufvlaggen(projectverto);
	
	for(a=0; a<R.tothalo; a++) {
		if((a & 255)==0) har= R.bloha[a>>8];
		else har++;
		
		if(har->flarec) {
			renderflare(har);
		}
	}

	R.r.mode= mode;	
}