# HG changeset patch
# User Adam Kaminski <kaminskiadam9@gmail.com>
# Date 1632068219 14400
#      Sun Sep 19 12:16:59 2021 -0400
# Node ID b65756238be61a80b2cc7c03823953354f57a72b
# Parent  7797d4cbadc3314e40c0a20d85b341ef8040ff75
Fixed some GCC warnings.

diff -r 7797d4cbadc3 -r b65756238be6 src/p_acs.cpp
--- a/src/p_acs.cpp	Sun Sep 19 12:10:32 2021 -0400
+++ b/src/p_acs.cpp	Sun Sep 19 12:16:59 2021 -0400
@@ -4506,7 +4506,7 @@
 
 		// [BC] If we're the server, tell clients to update this actor property.
 		// [AK] Only bother the clients if the flags were actually changed.
-		if ( ( NETWORK_GetState( ) == NETSTATE_SERVER ) && ( oldValue != actor->flags2 ) )
+		if ( ( NETWORK_GetState( ) == NETSTATE_SERVER ) && ( static_cast<DWORD>( oldValue ) != actor->flags2 ) )
 			SERVERCOMMANDS_SetThingFlags( actor, FLAGSET_FLAGS2 );
 		break;
 
@@ -4764,7 +4764,7 @@
 	
 		// [AK] If we're the server, tell clients to update this actor property.
 		// Only bother the clients if the stencil color has actually changed.
-		if ( ( NETWORK_GetState( ) == NETSTATE_SERVER ) && ( oldValue != actor->fillcolor ) )
+		if ( ( NETWORK_GetState( ) == NETSTATE_SERVER ) && ( static_cast<DWORD>( oldValue ) != actor->fillcolor ) )
 			SERVERCOMMANDS_SetThingProperty( actor, APROP_StencilColor );
 		break;
 
@@ -7500,7 +7500,7 @@
 							players[ulPlayer].ulWins = args[2] >= 0 ? args[2] : 0;
 
 							// [AK] If we're the server, tell the clients the player's new win count.
-							if (( NETWORK_GetState() == NETSTATE_SERVER ) && ( oldvalue != players[ulPlayer].ulWins ))
+							if (( NETWORK_GetState() == NETSTATE_SERVER ) && ( static_cast<ULONG>( oldvalue ) != players[ulPlayer].ulWins ))
 								SERVERCOMMANDS_SetPlayerWins( ulPlayer );
 							return 1;
 						}
@@ -7512,7 +7512,7 @@
 							players[ulPlayer].ulDeathCount = args[2] >= 0 ? args[2] : 0;
 
 							// [AK] If we're the server, tell the clients the player's new death count.
-							if (( NETWORK_GetState() == NETSTATE_SERVER ) && ( oldvalue != players[ulPlayer].ulDeathCount ))
+							if (( NETWORK_GetState() == NETSTATE_SERVER ) && ( static_cast<ULONG>( oldvalue ) != players[ulPlayer].ulDeathCount ))
 								SERVERCOMMANDS_SetPlayerDeaths( ulPlayer );
 							return 1;
 						}