From c380f7b18e6ee6ef75f0e19b18b95764c180c871 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 12:46:13 -0700 Subject: [PATCH 01/57] Modified for subject/verb agreement in bolt/ball spell effects on creatures in walls. --- lib/help/attack.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/lib/help/attack.txt b/lib/help/attack.txt index e052a640..bd71f808 100644 --- a/lib/help/attack.txt +++ b/lib/help/attack.txt @@ -54,8 +54,8 @@ creature. If the creature is invisible and you do not have the ability to see invisible creatures, you must tunnel into the wall space containing the creature. -Bolt spells does full damage to such creature in a wall, but ball -spells will be stopped and blow up just in front of a wall and does +Bolt spells do full damage to such creature in a wall, but ball +spells will be stopped and blow up just in front of a wall and do only half damages. Inversely, when you have ghost like form, and are in a wall, you will take only half damage from ball spells and breathes of monsters, which is very important privilege. -- 2.21.0 (Apple Git-122) From 235330e17579dc70ab8a3c4f538a63e1757fa942 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 12:57:19 -0700 Subject: [PATCH 02/57] Inserted missing adjective in description for ammunition of wounding. --- lib/help/attack.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/lib/help/attack.txt b/lib/help/attack.txt index bd71f808..50700e2c 100644 --- a/lib/help/attack.txt +++ b/lib/help/attack.txt @@ -417,7 +417,8 @@ Ammunition of Slaying This ammunition will have unusually large damage dice. Ammunition of Wounding - This ammunition will have unusually bonuses +to-hit and +to-dam. + This ammunition will have unusually large bonuses +to-hit and + +to-dam. --- Other Items --- -- 2.21.0 (Apple Git-122) From 59766a7078d2a4b9d85d550fab7e112e9de786a1 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 13:12:24 -0700 Subject: [PATCH 03/57] Modified section on monk attacks for subject/verb/object agreement. --- lib/help/attack.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/attack.txt b/lib/help/attack.txt index 50700e2c..66ddee82 100644 --- a/lib/help/attack.txt +++ b/lib/help/attack.txt @@ -447,7 +447,7 @@ realms contain equivalent spells. ***** === Monk Attacks === -The Monk and ForceTrainer is designed to be a barehanded fighter +The Monk and ForceTrainer are designed to be barehanded fighters rather than using a weapon like the other Hengband classes. As a Monk's level increases the number of attacks they get per round increases and new, increasingly powerful attacks become -- 2.21.0 (Apple Git-122) From 2f74dc7535dcdb495c43f912e571725d6b95ed16 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 13:34:26 -0700 Subject: [PATCH 04/57] To be more idiomatic, altered the description of the effects of bolt and ball spells on creatures in walls. --- lib/help/attack.txt | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/lib/help/attack.txt b/lib/help/attack.txt index 66ddee82..c7fed6f7 100644 --- a/lib/help/attack.txt +++ b/lib/help/attack.txt @@ -54,11 +54,11 @@ creature. If the creature is invisible and you do not have the ability to see invisible creatures, you must tunnel into the wall space containing the creature. -Bolt spells do full damage to such creature in a wall, but ball -spells will be stopped and blow up just in front of a wall and do -only half damages. Inversely, when you have ghost like form, and are -in a wall, you will take only half damage from ball spells and -breathes of monsters, which is very important privilege. +Bolt spells do full damage to a creature in a wall, but ball spells +will be stopped and blow up just in front of a wall and do only half +damage. Inversely, when you have ghost like form and are in a wall, +you will take only half damage from ball spells and breaths of +monsters, which is a very important privilege. ***** === Melee Weapons === -- 2.21.0 (Apple Git-122) From 70393e342241afc6fa4e9cfe339fd0462a2c5ad7 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 13:43:52 -0700 Subject: [PATCH 05/57] Corrected typo: "roll playing" to "role playing". --- lib/help/birth.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/birth.txt b/lib/help/birth.txt index 5570df89..ede0caee 100644 --- a/lib/help/birth.txt +++ b/lib/help/birth.txt @@ -37,7 +37,7 @@ Each character has a few secondary attributes, height, weight, social class, and background history, which are randomly determined, but which are affected by the sex and race of the character. In general, these attributes are only used to provide "flavor" to the character, -to assist in the roll playing, but they do have a few minor effects on +to assist in role playing, but they do have a few minor effects on the game. For example, background history affects social class, which affects the amount of money the character will start with. And weight affects riding ability. -- 2.21.0 (Apple Git-122) From 1d4272c3e65d513ab24901f37b941c6add40b00b Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 14:17:37 -0700 Subject: [PATCH 06/57] For clarity, sLightly reworded and reordered the section on editing the character's background information. --- lib/help/birth.txt | 23 ++++++++++++----------- 1 file changed, 12 insertions(+), 11 deletions(-) diff --git a/lib/help/birth.txt b/lib/help/birth.txt index ede0caee..15c3b01b 100644 --- a/lib/help/birth.txt +++ b/lib/help/birth.txt @@ -183,17 +183,18 @@ above. === Background Edit-Mode === The computer will randomly generate background information text of the -character for you. But you can modify or rewrite it after rolling up -the character in Background edit-mode. Use key-pad or cursor keys to -move cursor, the Enter key to finish edit-mode, and the Escape key to -finish edit-mode with discarding changes. Use Ctrl-A key to load the -background information text from "histpref-<>.prf" or -"histpref.prf" on lib/user. - -You can use conditional expressions like other pref files. Background -information text can be modified in background information pref files -as lines of the form "H:". Text area is not much large, so too -long text will cut down. +character for you. After rolling up the character, you can modify or +rewrite that text in Background edit-mode. Use key-pad or cursor keys +to move the cursor. Use the Enter key to finish edit-mode and save any +changes. Use the Escape key to finish edit-mode and discard any +changes. Use Ctrl-A to load the background information text from +"histpref-<>.prf" or "histpref.prf" in lib/user. + +Background information text can be supplied in the background +information pref files as lines of the form "H:". You can use +conditional expressions as in other pref files. When displayed, the +background information will be cropped to fit the area available for +display, which is not very large. ***** -- 2.21.0 (Apple Git-122) From 62b8efe866dd7e884263869f70591f9857412cfd Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 14:22:08 -0700 Subject: [PATCH 07/57] To be more idiomatic, reworded introductory clause for the description of quick start and added an article. --- lib/help/birth.txt | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/lib/help/birth.txt b/lib/help/birth.txt index 15c3b01b..f77cf4f7 100644 --- a/lib/help/birth.txt +++ b/lib/help/birth.txt @@ -200,10 +200,11 @@ display, which is not very large. ***** === Quick Start === -Once you have generated a character and dead or quit game, you will be -asked whether you want to use quick start or not at start up. If you -choose to use quick start, you get new character with exactly same -race, class, stat, background and etc. as your last character. +If you have already generated a character and that character died or +quit, you will be asked whether you want to use quick start or not at +start up. If you choose to use quick start, you get a new character +with exactly same race, class, stat, background and etc. as your last +character. ***** -- 2.21.0 (Apple Git-122) From 7a32de28073c39b15ac630e0ad3b9e0834684886 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 14:24:28 -0700 Subject: [PATCH 08/57] Removed unnecessary "are". --- lib/help/birth.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/birth.txt b/lib/help/birth.txt index f77cf4f7..7a7861cf 100644 --- a/lib/help/birth.txt +++ b/lib/help/birth.txt @@ -231,7 +231,7 @@ after the "18/" is as "tenth" points, since it often takes the same magic to raise a stat from, say, 4 to 5, or 16 to 17, as it does from, say, 18/40 to 18/50. The important thing to remember is that almost all internal calculations "ignore" the final digit of any "bonus", so that, -for example, "18/40" and "18/49" are always have the same effects. +for example, "18/40" and "18/49" always have the same effects. --- The Primary Statistics --- -- 2.21.0 (Apple Git-122) From 577f08cc9fffc3ae9bf7ccc4425dcf98329daec3 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 14:37:38 -0700 Subject: [PATCH 09/57] For clarity changed wording of black market description. --- lib/help/bldg.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/bldg.txt b/lib/help/bldg.txt index ba27f2d3..490124ad 100644 --- a/lib/help/bldg.txt +++ b/lib/help/bldg.txt @@ -9,7 +9,7 @@ Weaponsmith: they deal in anything sharp and to the point. Armorer: to offer protection from the ravages of the dungeon. General Store: food, torches, ammo, some necessities. Temple Trade: those items permitted to the pious in life. -Black Market: the prices are usurious, but some depths items! +Black Market: the prices are usurious, but may have powerful items! Home: to store some of your precious treasures. Zangband additional (if you do not prefer Ironman/Vanilla): -- 2.21.0 (Apple Git-122) From d59b4b52c7c0a46f270240f5f97e29e2a1e92729 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 14:38:43 -0700 Subject: [PATCH 10/57] Corrected spelling mistake: "Gilds" to "Guilds". --- lib/help/bldg.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/bldg.txt b/lib/help/bldg.txt index 490124ad..533260ef 100644 --- a/lib/help/bldg.txt +++ b/lib/help/bldg.txt @@ -14,7 +14,7 @@ Home: to store some of your precious treasures. Zangband additional (if you do not prefer Ironman/Vanilla): The Fighter's Halls, Order of Paladins, Ranger's Taverns, -Gilds of Thieves, and the diverse Towers of magic realms +Guilds of Thieves, and the diverse Towers of magic realms are no longer restricted to the professionals involved. Nevertheless some of the services are exclusive for members. Look out for ambitious quests! -- 2.21.0 (Apple Git-122) From 6d51d9b423b89840403bae64e481bb7cac12ebf5 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 14:39:37 -0700 Subject: [PATCH 11/57] Changed to use plural possesive for the halls associated with different professions. --- lib/help/bldg.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/lib/help/bldg.txt b/lib/help/bldg.txt index 533260ef..9caa0aa8 100644 --- a/lib/help/bldg.txt +++ b/lib/help/bldg.txt @@ -13,8 +13,8 @@ Black Market: the prices are usurious, but may have powerful items! Home: to store some of your precious treasures. Zangband additional (if you do not prefer Ironman/Vanilla): -The Fighter's Halls, Order of Paladins, Ranger's Taverns, -Guilds of Thieves, and the diverse Towers of magic realms +The Fighters' Halls, Order of Paladins, Rangers' Taverns, +Thieves' Guilds, and the diverse Towers of magic realms are no longer restricted to the professionals involved. Nevertheless some of the services are exclusive for members. Look out for ambitious quests! -- 2.21.0 (Apple Git-122) From dcc62894bfd83d31b0086d0b4a3093a60657db93 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 14:43:10 -0700 Subject: [PATCH 12/57] Changed "paying" to "playing" since that matches what Google Translate returns for the Japanese version. --- lib/help/bldg.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/bldg.txt b/lib/help/bldg.txt index 9caa0aa8..6a42b7e3 100644 --- a/lib/help/bldg.txt +++ b/lib/help/bldg.txt @@ -20,7 +20,7 @@ Nevertheless some of the services are exclusive for members. Look out for ambitious quests! Buildings that anyone can visit if in need of some diversion: -Gambling Houses: Read the rules before paying. And, the games +Gambling Houses: Read the rules before playing. And, the games are not rigged, just naturally difficult. Authorities: Ask for quests to gain reputation and rewards. Libraries: For information indexes of all kinds. -- 2.21.0 (Apple Git-122) From a1c0e2c2dbfc2085d1e2a11d816317e5ec4a762f Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 14:54:45 -0700 Subject: [PATCH 13/57] Changed "Activate an equipment" to "Activate equipped item" to be more idiomatic. Use the same expression for the activate command in the Roguelike keyset. --- lib/help/command.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/lib/help/command.txt b/lib/help/command.txt index 2e3d0d69..c6ea6869 100644 --- a/lib/help/command.txt +++ b/lib/help/command.txt @@ -99,7 +99,7 @@ example, use "\" + "." + "6", to specify "run east". 4 6 1 2 3 - a Aim a wand A Activate an equipment + a Aim a wand A Activate equipped item b Browse magic list B Bash a door c Close a door C Character description d Drop an item D Disarm a trap @@ -165,7 +165,7 @@ example, use "\" + "." + "6", to specify "run east". h l b j n - a Zap a rod (Activate) A Activate an artifact + a Zap a rod (Activate) A Activate equipped item b (walk - south west) B (run - south west) c Close a door C Character description d Drop an item D Disarm a trap or chest -- 2.21.0 (Apple Git-122) From 6c380c70d2b30cb80e05f8a332a000ca57e00d71 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 15:06:54 -0700 Subject: [PATCH 14/57] Changed "Activate an artifact" to "Activate equipped item" to match change in command.txt. --- lib/help/commdesc.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/commdesc.txt b/lib/help/commdesc.txt index 3620a9c9..c642c0d5 100644 --- a/lib/help/commdesc.txt +++ b/lib/help/commdesc.txt @@ -369,7 +369,7 @@ Uninscribe an object (}) ***** --- Magical Object Commands --- -Activate an artifact (A) +Activate equipped item (A) You have heard rumors of special weapons and armor deep in the Pits, items that can let you breath fire like a dragon or light rooms with just a thought. Should you ever be lucky enough to -- 2.21.0 (Apple Git-122) From 0eab9f9751dd3beb96e58c9d63aa607191a7c973 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 15:15:17 -0700 Subject: [PATCH 15/57] Corrected typo: "it" instead of "hit". --- lib/help/commdesc.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/commdesc.txt b/lib/help/commdesc.txt index c642c0d5..66b1a47b 100644 --- a/lib/help/commdesc.txt +++ b/lib/help/commdesc.txt @@ -414,7 +414,7 @@ Fire an item (f) or Fire an item (t) throwing an object will often cause it to break, so be careful! If you throw something at a creature, your chances of hitting it are determined by your pluses to hit, your ability at throwing, - and the object's pluses to hit. Once the creature is it, the + and the object's pluses to hit. Once the creature is hit, the object may or may not do any damage to it. You've heard rumors that some objects found in the dungeon can do huge amounts of damage when thrown, but you're not sure which objects those -- 2.21.0 (Apple Git-122) From fb9d774f367f8a23d113a2a015408bb551b7ef1e Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 15:17:39 -0700 Subject: [PATCH 16/57] Added missing conjunction and removed a "you" since the object for both verbs is the same. --- lib/help/defend.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/defend.txt b/lib/help/defend.txt index cd9cf43a..24be9c4d 100644 --- a/lib/help/defend.txt +++ b/lib/help/defend.txt @@ -15,7 +15,7 @@ attacks which may be of varying type, power and effect. In addition to pure damage, there can be a number of side-effects from a monster hitting you. For example, an especially powerful attack may -stun you wound you. Stunning is cumulative and, if not addressed, may +stun or wound you. Stunning is cumulative and, if not addressed, may eventually result in you becoming knocked out which allows your opponent to continue attacking while you lie helpless. Wounds will cause you to lose hit points each round until you either die or your -- 2.21.0 (Apple Git-122) From 0797f1db1407bf3d1f0877b201e7c89fabc96652 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 15:52:43 -0700 Subject: [PATCH 17/57] Corrected typo: "cur" instead of "cut". --- lib/help/editor.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/editor.txt b/lib/help/editor.txt index dfc485d3..9f266648 100644 --- a/lib/help/editor.txt +++ b/lib/help/editor.txt @@ -3,7 +3,7 @@ Please choose one of the following online help files: (a) The Basics of Auto-picker Editor (#Editor) - (b) Cur and Paste (#CutAndPaste) + (b) Cut and Paste (#CutAndPaste) (c) Register to Auto-picker (#RegisterName) (d) Insert Name from your Inventory (#InsertObjectName) (e) Insert Fixed Keyword (#InsertKeyword) -- 2.21.0 (Apple Git-122) From a371575126ffd44aa55bc617820d6822e94e32a7 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 15:57:37 -0700 Subject: [PATCH 18/57] Added period. --- lib/help/editor.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/editor.txt b/lib/help/editor.txt index 9f266648..043bb529 100644 --- a/lib/help/editor.txt +++ b/lib/help/editor.txt @@ -194,7 +194,7 @@ Keywords: You may also use keywords which match specified kinds of equipment: weapons, armors, missiles, magical devices, lights, junks, spellbooks, hafted weapons, shields, bows, rings, amulets, suits, cloaks, helms, - gloves, boots + gloves, boots. Character strings: -- 2.21.0 (Apple Git-122) From c45f302c42247baae0d53e8a320e2cc54951286c Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 16:15:47 -0700 Subject: [PATCH 19/57] For clarity, reworded description of changing the second realm of magic mid-game. --- lib/help/magic.txt | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/lib/help/magic.txt b/lib/help/magic.txt index 74713675..fb8753f8 100644 --- a/lib/help/magic.txt +++ b/lib/help/magic.txt @@ -22,11 +22,12 @@ carry spellbooks which include spells which you want to cast. You can choose either one or two realms, depending on class. In Hengband, you cannot be as proficient in secondary realm as in -first realm. But you can change secondary realm to other realm of +first realm. But you can change secondary realm to another realm of magic even in the middle of the game. For that, you must choose a spellbook of new realm in the study command ('G'). But beware! After changing realm, you will forget all spells of old realm, moreover the -number of learning will not be restored and be lost permanently. +forgotten spells still count towards the total number of spells you +can learn, limiting the number of new spells you'll be able to study. Note that certain realms may be prohibited for some classes. In the table below, '1' indicates that the realm may only be the first -- 2.21.0 (Apple Git-122) From 39a31e0f6d59d28035fceb7311a64d95cfb6b0f3 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 16:18:59 -0700 Subject: [PATCH 20/57] Corrected subject/verb agreement in description of life magic. --- lib/help/magic.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/magic.txt b/lib/help/magic.txt index fb8753f8..b0ac47b4 100644 --- a/lib/help/magic.txt +++ b/lib/help/magic.txt @@ -90,7 +90,7 @@ See raceclas.txt#TheClasses [a] for more details. --- Life --- Life magic is very good for healing; it relies mostly on healing, - protection and detection spells. Also life magic have a few + protection and detection spells. Also life magic has a few attack spells as well. It said that some high level spell of life magic can disintegrate Undead monsters into ash. The fail rate of Life spells goes up if the caster's alignment tends towards -- 2.21.0 (Apple Git-122) From 8bef5606b7a93ed0143d7490606aab4c58ad57c2 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 16:20:26 -0700 Subject: [PATCH 21/57] To be more idiomatic, reworded third sentence in description of life magic. --- lib/help/magic.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/magic.txt b/lib/help/magic.txt index b0ac47b4..675ea4ed 100644 --- a/lib/help/magic.txt +++ b/lib/help/magic.txt @@ -91,7 +91,7 @@ See raceclas.txt#TheClasses [a] for more details. Life magic is very good for healing; it relies mostly on healing, protection and detection spells. Also life magic has a few - attack spells as well. It said that some high level spell of life + attack spells as well. It's said that some high level spells of life magic can disintegrate Undead monsters into ash. The fail rate of Life spells goes up if the caster's alignment tends towards evil. -- 2.21.0 (Apple Git-122) From 8e4d4e4edb6e28310222da71b3f0a8d9fbc24f05 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 16:24:18 -0700 Subject: [PATCH 22/57] Dropped unnecessary hyphen in "transformation". --- lib/help/magic.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/magic.txt b/lib/help/magic.txt index 675ea4ed..f4467554 100644 --- a/lib/help/magic.txt +++ b/lib/help/magic.txt @@ -216,7 +216,7 @@ See raceclas.txt#TheClasses [a] for more details. powerful attack spells with the properties of Fire or Nether. There are a few detection spells which provide a map of the nearby area or temporary telepathy. Daemon magic also provides - temporary trans- formation spells which allow caster to become a + temporary transformation spells which allow caster to become a Demon or a Demon Lord. The fail rate of Daemon spells goes up for casters aligned towards good. -- 2.21.0 (Apple Git-122) From 46d0c08bfc22629b5d924663051fc1ecea2ac180 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 16:37:37 -0700 Subject: [PATCH 23/57] Rewrote the description of the hex realm to combine what Google Translate has for the Japanese version and what I put in for it in birth.c. --- lib/help/magic.txt | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/lib/help/magic.txt b/lib/help/magic.txt index f4467554..95b720b6 100644 --- a/lib/help/magic.txt +++ b/lib/help/magic.txt @@ -232,10 +232,12 @@ See raceclas.txt#TheClasses [a] for more details. ***** --- Hex --- - Hex is a realm of 'Curse'; It is technics rather than magics, and - casted continually like a songs. Most of spells give terrible - effects during they are spelled. The fail rate of Daemon spells - goes up for casters aligned towards good. + Hex is an abomination of magic, closer to swordsmanship than + spell casting. Many of the spells can be cast continuously, + like songs, for more powerful effects. Hex spells are good + at obstructing opponents and returning damage to those who + have damaged the caster. The fail rate of Hex spells goes + up for casters aligned towards good. ***** -- 2.21.0 (Apple Git-122) From d294a83a270cb858ef90ba6d2dc4b109fb49aff6 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 17:10:13 -0700 Subject: [PATCH 24/57] Reworded introductory paragraph about artifacts and ego items for clarity and to avoid using "armors" since "armor" is usually not distinguished by a plural form. Changed other places where "armors" was used. --- lib/help/defend.txt | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/lib/help/defend.txt b/lib/help/defend.txt index 24be9c4d..aa31a096 100644 --- a/lib/help/defend.txt +++ b/lib/help/defend.txt @@ -135,12 +135,12 @@ of attacks. In addition to the ordinary armor items your character may find in the dungeon, some of them may be endowed with additional powers. -These armors are fall into two types(1) artifacts; and (2) ego armors. +Those fall into two types: (1) artifacts and (2) ego armor. Unlike artifacts which are unique and may only be found once in each -game, it is not unusual to find several ego armors of the same type -during the course of a character's adventures. +game, it is not unusual to find several pieces of ego armor of the +same type during the course of a character's adventures. -In general, artifacts and ego armors may boost one or more of your +In general, artifacts and ego armor may boost one or more of your primary statistics, may confer certain abilities upon your character and may grant resistance to certain forms of attack. Each Ego type may only be found on certain types of armor - for example, you can find a @@ -308,7 +308,7 @@ Dragon Shields and Helms random resistances. Other items - Apart from these there are some very rare, and well made armors + Apart from these there are some very rare, and well made armor in the dungeon with not necessarily any special abilities. These include Adamantite Plate Mail, Mithril Plate Mail, Mithril Chain Mail, Shields of Deflection, and Shadow Cloaks. The first four -- 2.21.0 (Apple Git-122) From f687bdcc34a334d059368edeef8b18ae7879b179 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 17:17:15 -0700 Subject: [PATCH 25/57] Since "armor" is usually used without a plural form, changed the descriptions to avoid the use of "armors". It is still used as a keyword since that is coded in autopick.c and in preference files. --- lib/help/editor.txt | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/lib/help/editor.txt b/lib/help/editor.txt index 043bb529..2dabe1a7 100644 --- a/lib/help/editor.txt +++ b/lib/help/editor.txt @@ -165,7 +165,7 @@ Keywords: good : {good} items match. nameless : Non ego/non artifact items match. average : {average} items match. - rare : Rare equipment such as Dragon armors etc. match. + rare : Rare equipment such as Dragon armor etc. match. common : Any equipments except 'rare' equipment match. wanted : Wanted monster's corpses or skeletons match. unique monster's : Unique monster's corpses, skeletons or statues match. @@ -181,7 +181,8 @@ Keywords: items : All items match. Use it with an adjective for readability (i.e. "unaware items"). weapons : All weapons including missile weapons match. - armors : All armors match. + armors : Any piece of armor (helm, cloak, body armor, shield, + gloves, or boots) matches. missiles : Arrows, bolts, and shots match. magical devices : Wands, staffs, rods and scrolls match. lights : Light sources match. -- 2.21.0 (Apple Git-122) From e255f3631bcb90817920bba8262546d87dc35246 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 17:22:37 -0700 Subject: [PATCH 26/57] Since armor is usually used without a plural form, reworded to avoid the use of "armors". --- lib/help/objects.txt | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/lib/help/objects.txt b/lib/help/objects.txt index 499414c6..433f2616 100644 --- a/lib/help/objects.txt +++ b/lib/help/objects.txt @@ -227,13 +227,13 @@ your backpack. This sensing ability is called 'pseudo-id'. The speed and accuracy of your pseudo-id ability depends on a number of factors but the primary considerations are your class and level. Pseudo-id speed can be 'slow', 'medium' or 'fast'. Pseudo-id method of weapons -and armors can be 'strong' or 'weak'. Pseudo-id method of others is +and armor can be 'strong' or 'weak'. Pseudo-id method of others is always 'strong'. Table 1 - Pseudo-Id ability of the Classes - Weapons and Armors Others + Weapons and Armor Others Class Method Speed Speed -------------------------------------------------------- Warrior Strong Very Fast Impossible @@ -334,12 +334,12 @@ in the dungeon, some of them may be endowed with additional powers. These objects fall into three types: (b) artifacts which are dealt with below and can be identified by their name; (c) Ego Weapons which are described more fully in Attacking Monsters (see attack.txt#EgoArtifact -[g]); and (d) Ego Armors which are discussed more fully in Defending -Yourself (see defend.txt#EgoArtifact [h]). +[g]); and (d) pieces of Ego Armor which are discussed more fully in +Defending Yourself (see defend.txt#EgoArtifact [h]). Unlike artifacts which are unique and may only be found once in each -game, it is not unusual to find several Ego Weapons or Ego Armor of the -same type during the course of a character's adventures. +game, it is not unusual to find several Ego Weapons or pieces of Ego +Armor of the same type during the course of a character's adventures. Note that some Ego Armor types are limited to only certain types of armor. For example, you can find a Shield of Elvenkind but not Boots of -- 2.21.0 (Apple Git-122) From b7dfbf9ad01593eba599c75b6e875b306a9d3732 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 17:45:04 -0700 Subject: [PATCH 27/57] To be more idiomatic, inserted definite article. --- lib/help/option.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/lib/help/option.txt b/lib/help/option.txt index 15ad1875..1fdf924f 100644 --- a/lib/help/option.txt +++ b/lib/help/option.txt @@ -292,8 +292,8 @@ Plain object descriptions [plain_descriptions] ***** Always show list when choosing items [always_show_list] When this option is set, all commands which lets you to choose an - item from inventory or equipment list will automatically show list - when activated. + item from inventory or equipment list will automatically show the + list when activated. ***** Show dungeon level in feet [depth_in_feet] -- 2.21.0 (Apple Git-122) From 326a3bfb711fa593aff19fb6f048f7c9240bf7a6 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 17:46:23 -0700 Subject: [PATCH 28/57] Inserted indefinite article in front of "Cheater" to be more idiomatic. --- lib/help/option.txt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/lib/help/option.txt b/lib/help/option.txt index 1fdf924f..ba749418 100644 --- a/lib/help/option.txt +++ b/lib/help/option.txt @@ -442,10 +442,10 @@ Send score dump to the world score server [send_score] ***** Allow use of debug/cheat options [allow_debug_opts] Since use of debug command(^A), wizard mode(^W), and Cheating - options ('C' in options panel) mark the player as "Cheater" who - can't register their score, these debug/cheat options are + options ('C' in options panel) mark the player as a "Cheater" + who can't register their score, these debug/cheat options are forbidden to use on default. The allow_debug_opts option removes - these restrictions, and allow the player to become "Cheater". + these restrictions, and allow the player to become a "Cheater". ***** @@ -789,7 +789,7 @@ Display borg status ***** === Option C - Cheating Options === -Using the cheating options marks your character as "Cheater" and +Using the cheating options marks your character as a "Cheater" and you won't get into the high-score list. Turning off the cheating options later does NOT allow your character to get a highscore entry, so think twice before using any cheat. -- 2.21.0 (Apple Git-122) From 3335ee98fe535a315028bd72d4b00c2dab3c5ff4 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 17:47:17 -0700 Subject: [PATCH 29/57] Corrected typo: from Google Translate's rendering of the Japanese, "bring" was likely intended to be "boring". --- lib/help/option.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/option.txt b/lib/help/option.txt index ba749418..4e13487a 100644 --- a/lib/help/option.txt +++ b/lib/help/option.txt @@ -535,7 +535,7 @@ Disturb whenever player state changes [disturb_state] ***** Disturb whenever boring things happen [disturb_minor] - This option causes you to be disturbed by various bring things, + This option causes you to be disturbed by various boring things, including monsters bashing down doors, inventory feelings, and beginning to run out of fuel. -- 2.21.0 (Apple Git-122) From 469930af96fec29378eaf7e6df005d3518af081b Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 17:48:29 -0700 Subject: [PATCH 30/57] Removed extraneous "most". --- lib/help/option.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/option.txt b/lib/help/option.txt index 4e13487a..0c5bec7d 100644 --- a/lib/help/option.txt +++ b/lib/help/option.txt @@ -762,7 +762,7 @@ Display overhead view and does not even look very good. Display monster recall - Display a description of the most monster which has been most recently + Display a description of the monster which has been most recently attacked, targeted, or examined in some way. Display object recall -- 2.21.0 (Apple Git-122) From 4c2be805e5abaf6cee54e97d1c61297daf327c1b Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 17:49:14 -0700 Subject: [PATCH 31/57] Reworded ironman_nightmare description for clarity. --- lib/help/option.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/option.txt b/lib/help/option.txt index 0c5bec7d..b3017491 100644 --- a/lib/help/option.txt +++ b/lib/help/option.txt @@ -909,7 +909,7 @@ Always generate very unusual rooms (*) [ironman_rooms] Nightmare mode(it isn't even remotely fair!)(*) [ironman_nightmare] If this option is enabled, all monsters become unusually powerful, and fast. And there will be various unbelievable - happening in various situations. Furthermore, at 12:00 every + happenings from time to time. Furthermore, at 12:00 every night, you will have a real nightmare. ***** -- 2.21.0 (Apple Git-122) From 4c60af06b85bb63c89e9d86e0a025298403213e8 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 17:51:24 -0700 Subject: [PATCH 32/57] To be more idiomatic, reworded the description of auto_more. --- lib/help/option.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/option.txt b/lib/help/option.txt index b3017491..f731f7ff 100644 --- a/lib/help/option.txt +++ b/lib/help/option.txt @@ -48,7 +48,7 @@ Activate quick messages [quick_messages] ***** Automatically clear '-more-' prompts [auto_more] The game does not wait for a keypress when it comes to a -more- - prompt, but carries on going. + prompt and automatically displays the next message. ***** Enable command selection menu [command_menu] -- 2.21.0 (Apple Git-122) From 2b6064c4bc1539ee3f2d04595a8c314ec493bd3b Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 17:55:56 -0700 Subject: [PATCH 33/57] Reworded description of how preference files are updated (mainly for subject/verb agreement). --- lib/help/pref.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/lib/help/pref.txt b/lib/help/pref.txt index b3aa8126..defeccd0 100644 --- a/lib/help/pref.txt +++ b/lib/help/pref.txt @@ -51,8 +51,8 @@ intuitive way than the user pref commands allow. The commands include "Interact with macros" (@), "Interact with visuals" (%), and "Interact with colors" (&), described below. -In Hengband, all preference which will be generated in-game are not -simply appended to old files but replaces old lines. You don't need to +In Hengband, all preferences which will be generated in-game are not +simply appended to old files but replace old lines. You don't need to delete old lines with text editor. ***** -- 2.21.0 (Apple Git-122) From 967d4d8997e6b013529bfb1f420afc19d9d65a46 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 18:27:07 -0700 Subject: [PATCH 34/57] iDropped article for "miserable stealth" for more idiomatic English. --- lib/help/raceclas.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index 61e66f65..d0b4dc18 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -79,7 +79,7 @@ by the racial/class power command ("U"/"O"). tend to be stronger and tougher but slower and less intelligent than humans. Because they are so headstrong and are somewhat wise, they resist spells which are cast on them. They are very - good at searching, perception, fighting, and bows. Dwarves have a + good at searching, perception, fighting, and bows. Dwarves have miserable stealth. They can never be blinded. -- 2.21.0 (Apple Git-122) From 469f17ddd2253a393efa1eb4fcc2912c213fd3aa Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 18:29:26 -0700 Subject: [PATCH 35/57] Reworded English description of half-trolls for the part about warriors having slow digestion at higher levels. --- lib/help/raceclas.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index d0b4dc18..16b5fd9f 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -102,7 +102,8 @@ by the racial/class power command ("U"/"O"). ugly that a Half-Orc grimaces in their presence. They also happen to be fun to run... Half-trolls always have their strength sustained. At higher levels, Half-Trolls regenerate wounds - automatically, and if he or her is warrior slowly. + automatically, and, if he or she is a warrior, require food less + often. ***** -- 2.21.0 (Apple Git-122) From 9dff009ef37396cf2ec7cffe02e06913ece39c6f Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 18:31:16 -0700 Subject: [PATCH 36/57] Added apostrophe for possessive in the description for half-giants. --- lib/help/raceclas.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index 16b5fd9f..09090bf3 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -155,7 +155,7 @@ by the racial/class power command ("U"/"O"). ***** --- Half-Giant --- - Half-Giants limited intelligence makes it difficult for them to + Half-Giants' limited intelligence makes it difficult for them to become full spellcasters, but with their huge strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their -- 2.21.0 (Apple Git-122) From 9a65d13fcef5562eb912aab1cb94050111a86ad0 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 18:32:35 -0700 Subject: [PATCH 37/57] Changed "huge" to "great" in description for half-giants since the latter seems a better modifier for "strength". --- lib/help/raceclas.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index 09090bf3..7afd8459 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -156,7 +156,7 @@ by the racial/class power command ("U"/"O"). --- Half-Giant --- Half-Giants' limited intelligence makes it difficult for them to - become full spellcasters, but with their huge strength they make + become full spellcasters, but with their great strength they make excellent warriors. Their thick skin makes them resistant to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained. -- 2.21.0 (Apple Git-122) From 710fde191bd8a8ae6695017a7eb4f725ec09d73d Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 18:35:35 -0700 Subject: [PATCH 38/57] For clarity, split the second sentence into two in the description of amberites. --- lib/help/raceclas.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index 7afd8459..0e222871 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -111,8 +111,8 @@ by the racial/class power command ("U"/"O"). The Amberites are a reputedly immortal race, who are endowed with numerous advantages in addition to their longevity. They are very - tough and their constitution cannot be reduced, and their ability - to heal wounds far surpasses that of any other race. Having seen + tough and their constitution cannot be reduced. Their ability to + heal wounds far surpasses that of any other race. Having seen virtually everything, very little is new to them, and they gain levels much slower than the other races. -- 2.21.0 (Apple Git-122) From 0d3427da48c1a3f28762f98ad534c844a2edb761 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 18:37:55 -0700 Subject: [PATCH 39/57] Removed some commas where only two expressions were joined by a conjunction. --- lib/help/raceclas.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index 0e222871..9dc56073 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -64,7 +64,7 @@ by the racial/class power command ("U"/"O"). Gnomes are smaller than dwarves but larger than Halflings. They, like the hobbits, live in the earth in burrow-like homes. Gnomes - make excellent mages, and have very good saving throws. They are + make excellent mages and have very good saving throws. They are good at searching, disarming, perception, and stealth. They have lower strength than humans so they are not very good at fighting with hand weapons. Gnomes have fair infravision, so they can @@ -96,7 +96,7 @@ by the racial/class power command ("U"/"O"). ***** --- Half-Troll --- - Half-Trolls are incredibly strong, and have more hit points than + Half-Trolls are incredibly strong and have more hit points than most other races. They are also very stupid and slow. They are bad at searching, disarming, perception, and stealth. They are so ugly that a Half-Orc grimaces in their presence. They also happen -- 2.21.0 (Apple Git-122) From f1f6065fea195a2db23468850ee54ce37bef2fce Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 18:39:57 -0700 Subject: [PATCH 40/57] In description of half-giants, set off introductory phrase with commas. --- lib/help/raceclas.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index 9dc56073..a1652d40 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -156,9 +156,9 @@ by the racial/class power command ("U"/"O"). --- Half-Giant --- Half-Giants' limited intelligence makes it difficult for them to - become full spellcasters, but with their great strength they make - excellent warriors. Their thick skin makes them resistant to - shards, and like Half-Ogres and Half-Trolls, they have their + become full spellcasters, but, with their great strength, they + make excellent warriors. Their thick skin makes them resistant + to shards, and like Half-Ogres and Half-Trolls, they have their strength sustained. -- 2.21.0 (Apple Git-122) From 8f640dd092af5ca1010a1486fdb86fff97388151 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 18:40:57 -0700 Subject: [PATCH 41/57] Removed extraneous quotation mark from description of beastmen. --- lib/help/raceclas.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index a1652d40..a1eea06b 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -357,7 +357,7 @@ by the racial/class power command ("U"/"O"). ***** --- Beastman --- - "This race is a blasphemous abomination produced by Chaos. It is + This race is a blasphemous abomination produced by Chaos. It is not an independent race but rather a humanoid creature, most often a human, twisted by the Chaos, or a nightmarish crossbreed of a human and a beast. All Beastmen are accustomed to Chaos so much -- 2.21.0 (Apple Git-122) From e54a52e8abdfe40e5781faffc9d574f1c4dd23ad Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 19:13:38 -0700 Subject: [PATCH 42/57] Changed description of tourists for subject/verb agreement. --- lib/help/raceclas.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index a1eea06b..d6efbdb5 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -696,7 +696,7 @@ command("U"/"O"). --- Tourist --- Tourists have visited this world for the purpose of sightseeing. - Their fighting skills is bad, and they cannot cast powerful + Their fighting skills are bad, and they cannot cast powerful spells. They are the most difficult class to win the game with. Intelligence determines a tourist's spell casting ability. -- 2.21.0 (Apple Git-122) From d5ec21a8597cd097aa263182c3766a8152787a44 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 19:15:32 -0700 Subject: [PATCH 43/57] For more idiomatic English, replaced "armors" with "armor" and "equipments" with "equipment" in the description of weaponsmiths. Similarly, replaced "each equipment" with "each item". --- lib/help/raceclas.txt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index d6efbdb5..1f01729a 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -932,15 +932,15 @@ command("U"/"O"). ***** --- Weaponsmith --- - A Weaponsmith can improve weapons and armors for him or herself. + A Weaponsmith can improve weapons and armor for him or herself. They are good at fighting, and they have potential ability to - become even better than Warriors using improved equipments. They + become even better than Warriors using improved equipment. They cannot cast spells, and are poor at skills such as stealth or magic defense. A Weaponsmith extract the essences of special effects from weapons - or armors which have various special abilities, and can add these - essences to another weapon or armor. Normally, each equipment can + or armor which have various special abilities, and can add these + essences to another weapon or armor. Normally, each item can be improved only once, but they can remove a previously added essence from improved equipment to improve it with another essence. To-hit, to-damage bonus, and AC can be improved freely -- 2.21.0 (Apple Git-122) From 8ab64fa29f6242c15ff3cf19215e82196a6871d8 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 19:19:08 -0700 Subject: [PATCH 44/57] Replaced "armors" with "armor" for more idiomatic English description of ninjas. --- lib/help/raceclas.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index 1f01729a..469affec 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -978,7 +978,7 @@ command("U"/"O"). navigate effectively with no light source, catch enemies unawares, and kill with a single blow. Ninjas can use Ninjutsu, and are good at locating hidden traps and doors, disarming traps and - picking locks. Since heavy armors, heavy weapons, or shields will + picking locks. Since heavy armor, heavy weapons, or shields will restrict their motion greatly, they prefer light clothes, and become faster and more stealthy as they gain levels. A Ninja knows no fear and, at high level, becomes almost immune to poison -- 2.21.0 (Apple Git-122) From c3f2c210b9d97858df6cba48a33693f379e7d05f Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 19:20:26 -0700 Subject: [PATCH 45/57] Made "weapon" plural for more idiomatic English description for force-trainers. --- lib/help/raceclas.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index 469affec..68c35389 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -856,7 +856,7 @@ command("U"/"O"). --- ForceTrainer --- A ForceTrainer is a master of the spiritual Force. They prefer - fighting with neither weapon nor armor. They are not as good + fighting with neither weapons nor armor. They are not as good fighters as are Monks, but they can use both magic and the spiritual Force. Wielding weapons or wearing heavy armor disturbs use of the Force. Wisdom is a ForceTrainer's primary stat. -- 2.21.0 (Apple Git-122) From 1e6e33081dd9a0000d4195176210d8307574e5b6 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 19:22:08 -0700 Subject: [PATCH 46/57] Reworded English description of rangers' proficiency with ranged weapons to be more idiomatic. --- lib/help/raceclas.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index 68c35389..c5443c3c 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -559,9 +559,9 @@ command("U"/"O"). --- Ranger --- A Ranger is a combination of a warrior and a mage who has - developed a special affinity for the natural world around him. He - is a good fighter and also good about a missile weapon such as a - bow. A ranger has a good stealth, good perception, good + developed a special affinity for the natural world around him. + He is a good fighter and also good with missile weapons such as + bows. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability. -- 2.21.0 (Apple Git-122) From 8075b0652acb74c71e6330684861251d5aa2c300 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 19:24:17 -0700 Subject: [PATCH 47/57] Made "spell" plural in English description of beastmasters. --- lib/help/raceclas.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index c5443c3c..43924fd2 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -735,7 +735,7 @@ command("U"/"O"). world of Hengband. They are very good at riding, and have enough fighting ability. They use monsters which summoned or dominated by him as his hands and feet. Beastmasters can cast trump magic, - and very good at summoning spell, but they can not summon + and very good at summoning spells, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability. -- 2.21.0 (Apple Git-122) From 8b164d4f3e4c01b4708a2aa0e473ba93e6c0f11f Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 19:28:46 -0700 Subject: [PATCH 48/57] Corrected priest description for subject/verb agreement. --- lib/help/raceclas.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index 43924fd2..dc3e68be 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -518,7 +518,7 @@ command("U"/"O"). magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his fighting - ability. A Priest's primary stat is Wisdom since this determine + ability. A Priest's primary stat is Wisdom since this determines his success at praying to his deity. Priest can select from Life, Death, Daemon, or Crusade as a first @@ -735,7 +735,7 @@ command("U"/"O"). world of Hengband. They are very good at riding, and have enough fighting ability. They use monsters which summoned or dominated by him as his hands and feet. Beastmasters can cast trump magic, - and very good at summoning spells, but they can not summon + and are very good at summoning spells, but they can not summon non-living creatures. Charisma determines a Beastmaster's spell casting ability. -- 2.21.0 (Apple Git-122) From 7c2e80af1e242fc87fdad2e5b2d3952ae88e0c68 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 19:29:46 -0700 Subject: [PATCH 49/57] Added missing verg for fighting ability with edged weapons in the English description of the priest class. --- lib/help/raceclas.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index dc3e68be..1504e217 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -518,8 +518,8 @@ command("U"/"O"). magical devices which they believe act as foci for divine intervention in the natural order of things. A priest wielding an edged weapon will be so uncomfortable with it that his fighting - ability. A Priest's primary stat is Wisdom since this determines - his success at praying to his deity. + ability decreases. A Priest's primary stat is Wisdom since this + determines his success at praying to his deity. Priest can select from Life, Death, Daemon, or Crusade as a first realm, and choose second realm almost freely. But pairs of a good -- 2.21.0 (Apple Git-122) From bdcda8a514d8448340ca5a8affa3222a4d29bdac Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 19:32:23 -0700 Subject: [PATCH 50/57] For more idiomatic English, added article in priest description. --- lib/help/raceclas.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index 1504e217..29477a1a 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -522,8 +522,8 @@ command("U"/"O"). determines his success at praying to his deity. Priest can select from Life, Death, Daemon, or Crusade as a first - realm, and choose second realm almost freely. But pairs of a good - magic and an evil magic from these four realms are not allowed. + realm, and choose a second realm almost freely. But pairs of a + good magic and an evil magic from these four realms are not allowed. Priests can learn all spells in the selected realms, even if not as efficiently as mages. However, when learning spells, priests cannot voluntarily decide which spells to study: they are rewarded -- 2.21.0 (Apple Git-122) From fa9525850bff1d4c6d631de948e21a087b1d94ff Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 19:34:23 -0700 Subject: [PATCH 51/57] The English description of the "Nimble" personality wasn't clear; trying this as an alternative. --- lib/help/raceclas.txt | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index 29477a1a..2a302371 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -1050,8 +1050,7 @@ its own adjustments to a character's stats and abilities. ***** --- Nimble --- - "Nimble" renders you highly skilled comparatively well, but - reduces your physical ability. + "Nimble" improves most skills except for melee combat. ***** -- 2.21.0 (Apple Git-122) From 38d0606fbb1bcdbaabee1060404507da2d20f1ad Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 19:35:48 -0700 Subject: [PATCH 52/57] Captialized "munchkin" to be consistent with the other personalities. --- lib/help/raceclas.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index 2a302371..e7e2f604 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -1104,7 +1104,7 @@ its own adjustments to a character's stats and abilities. ***** --- Munchkin --- - "munchkin" is a personality for beginners. It raises all your + "Munchkin" is a personality for beginners. It raises all your stats and skills. With this personality, you can win the game easily, but gain little honor in doing so. -- 2.21.0 (Apple Git-122) From ec110a86eb4315b5a9115ec078851fc1781ed3ea Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 19:36:59 -0700 Subject: [PATCH 53/57] For more idiomatic English, replaced "the several" with "several". --- lib/help/raceclas.txt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index e7e2f604..6c1cf93d 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -345,7 +345,7 @@ by the racial/class power command ("U"/"O"). ***** --- Sprite --- - One of the several fairy races, Sprites are very small. They have + One of several fairy races, Sprites are very small. They have tiny wings and can fly over traps that may open up beneath them. They enjoy sunlight intensely, and need worry little about light based attacks. Although physically among the weakest races, @@ -419,9 +419,9 @@ by the racial/class power command ("U"/"O"). ***** --- Shadow Fairy --- - Shadow Fairies are one of the several fairy races. They have - wings, and can fly over traps that may open up beneath them. - Shadow Fairies must beware of sunlight, as they are vulnerable to + Shadow Fairies are one of several fairy races. They have wings, + and can fly over traps that may open up beneath them. Shadow + Fairies must beware of sunlight, as they are vulnerable to bright light. They are physically weak, but have advantages in using magic and are amazingly stealthy. Shadow Fairies have a wonderful advantage in that they never aggravate monsters (If -- 2.21.0 (Apple Git-122) From 6e4d646c4efa4491379c153d5688c91d63466c15 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 21:13:00 -0700 Subject: [PATCH 54/57] Reworded third sentence in the English description of beastmasters to be more idiomatic. --- lib/help/raceclas.txt | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index 6c1cf93d..ed3249de 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -733,11 +733,11 @@ command("U"/"O"). Beastmasters are in tune with the minds of the creatures of the world of Hengband. They are very good at riding, and have enough - fighting ability. They use monsters which summoned or dominated - by him as his hands and feet. Beastmasters can cast trump magic, - and are very good at summoning spells, but they can not summon - non-living creatures. Charisma determines a Beastmaster's spell - casting ability. + fighting ability. The monsters that a beastmaster summons or + dominates become the beastmaster's hands and feet. Beastmasters + can cast trump magic, and are very good at summoning spells, but + they can not summon non-living creatures. Charisma determines a + Beastmaster's spell casting ability. Beastmasters use Trump magic to make good use of their monster domination and riding abilities. They are very good at summoning -- 2.21.0 (Apple Git-122) From 26cebaff8d423404f9ad4bd3d6785512eba04e2b Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 21:16:02 -0700 Subject: [PATCH 55/57] Some English class descriptions used pronouns of both genders and some just used the masculine forms. Modified the ones that used only the masculine forms to use both with some rewording to avoid extra "him or her" or "he or she" expressions. --- lib/help/raceclas.txt | 117 +++++++++++++++++++++--------------------- 1 file changed, 59 insertions(+), 58 deletions(-) diff --git a/lib/help/raceclas.txt b/lib/help/raceclas.txt index ed3249de..da541845 100644 --- a/lib/help/raceclas.txt +++ b/lib/help/raceclas.txt @@ -476,8 +476,8 @@ command("U"/"O"). --- Warrior --- A Warrior is a hack-and-slash character, who solves most of his - problems by cutting them to pieces, but will occasionally fall - back on the help of a magical device. Unfortunately, many + or her problems by cutting them to pieces, but will occasionally + fall back on the help of a magical device. Unfortunately, many high-level devices may be forever beyond their use. Warriors cast no spells. They hate magic. In fact, they even @@ -489,12 +489,13 @@ command("U"/"O"). ***** --- Mage --- - A Mage is a spell caster that must live by his wits as he cannot - hope to simply hack his way through the dungeon like a warrior. - In addition to his spellbooks, a Mage should carry a range of - magical devices to help him in his endeavors which he can master - far more easily than anyone else. A Mage's prime statistic is - Intelligence as this determines his spell casting ability. + A Mage is a spell caster that must live by his or her wits as + a mage cannot hope to simply hack his or her way through the + dungeon like a warrior. In addition to spellbooks, a mage + should carry a range of magical devices to help his or her + endeavors. A mage can master those devices far more easily + than anyone else. A Mage's prime statistic is Intelligence + as this determines his or her spell casting ability. Mages have the least restrictions in choosing and learning spells. They can freely choose any two realms when a character is created. @@ -511,15 +512,16 @@ command("U"/"O"). ***** --- Priest --- - A Priest is a character devoted to serving a higher power. They - explore the dungeon in the service of their God. Since Priests - receive new prayers as gifts from their patron deity, they cannot - choose which ones they will learn. Priests are familiar with - magical devices which they believe act as foci for divine - intervention in the natural order of things. A priest wielding an - edged weapon will be so uncomfortable with it that his fighting - ability decreases. A Priest's primary stat is Wisdom since this - determines his success at praying to his deity. + A Priest is a character devoted to serving a higher power. He + or she explores the dungeon in the service of a God. Since + Priests receive new prayers as gifts from their patron deity, + they cannot choose which ones they will learn. Priests are + familiar with magical devices which they believe act as foci for + divine intervention in the natural order of things. A priest + wielding an edged weapon will be so uncomfortable with it that + his or her fighting ability decreases. A Priest's primary stat + is Wisdom since this determines the success of the prayers to + his or her deity. Priest can select from Life, Death, Daemon, or Crusade as a first realm, and choose a second realm almost freely. But pairs of a @@ -539,14 +541,13 @@ command("U"/"O"). ***** --- Rogue --- - A Rogue is a character that prefers to live by his cunning, but is - capable of fighting his way out of a tight spot. Rogues are good - at locating hidden traps and doors and are the masters of - disarming traps and picking locks. A rogue has a high stealth - allowing him to sneak around many creatures without having to - fight, or to get in a telling first blow. A rogue may also - backstab a fleeing monster. Intelligence determines a Rogue's - spell casting ability. + A Rogue is a character that prefers to live by his or her cunning, + but is capable of fighting out of a tight spot. Rogues are good + at locating hidden traps and doors and are the masters of disarming + traps and picking locks. A rogue is very stealthy, allowing him or + her to sneak around many creatures without having to fight or to + get in a telling first blow. A rogue may also backstab a fleeing + monster. Intelligence determines a Rogue's spell casting ability. Rogues can select one realm from Sorcery, Death, Trump, Arcane, or Craft. All Rogues have certain limitations on which spells they @@ -560,8 +561,8 @@ command("U"/"O"). A Ranger is a combination of a warrior and a mage who has developed a special affinity for the natural world around him. - He is a good fighter and also good with missile weapons such as - bows. A ranger has a good stealth, good perception, good + He or she is a good fighter and also good with missile weapons + such as bows. A ranger has a good stealth, good perception, good searching, a good saving throw and is good with magical devices. Intelligence determines a Ranger's spell casting ability. @@ -580,7 +581,7 @@ command("U"/"O"). A Paladin is a combination of a warrior and a priest. Paladins are very good fighters, but not very good at missile weapons. A - paladin lacks much in the way of abilities. He is poor at + paladin lacks much in the way of abilities. He or she is poor at stealth, perception, searching, and magical devices but has a decent saving throw due to his divine alliance. Wisdom determines a Paladin's success at praying to his deity. @@ -600,11 +601,11 @@ command("U"/"O"). --- Warrior-Mage --- A Warrior-Mage is precisely what the name suggests: a cross - between the warrior and mage classes. While their brothers, the - rangers, specialize in Nature magic and survival skills, true - Warrior-Mages attempt to reach the best of both worlds. As - warriors they are much superior to the usual Mage class. - Intelligence determines a Warrior-Mage's spell casting ability. + between the warrior and mage classes. Unlike rangers, who + specialize in Nature magic and survival skills, true Warrior- + Mages attempt to reach the best of both worlds. As warriors + they are much superior to the usual Mage class. Intelligence + determines a Warrior-Mage's spell casting ability. Warrior-mages begin the game with Arcane magic, and they can freely select another realm of magic. Although they do not gain @@ -620,14 +621,14 @@ command("U"/"O"). Chaos Warriors are the feared servants of the terrible Demon Lords of Chaos. Every Chaos Warrior has a Patron Demon and, when - gaining a level, may receive a reward from his Patron. He might - be healed or polymorphed, his stats could be increased, or he - might be rewarded with an awesome weapon. On the other hand, the - Patrons might surround him with monsters, drain his stats or wreck - his equipment or they might simply ignore him. The Demon Lords of - Chaos are chaotic and unpredictable indeed. The exact type of - reward depends on both the Patron Demon (different Demons give - different rewards) and chance. + gaining a level, may receive a reward from his or her Patron. He + or she might be healed or polymorphed, given an awesome weapon, + or have his or stats increased. On the other hand, the Patron + might surround the Chaos Warrior with monsters, drain his or her + stats, wreck or her equipment, or simply ignore the Chaos Warrior. + The Demon Lords of Chaos are chaotic and unpredictable indeed. + The exact type of reward depends on both the Patron Demon + (different Demons give different rewards) and chance. Chaos Warriors can select a realm from Chaos and Daemon. They are not interested in any other form of magic. They can learn every @@ -642,11 +643,11 @@ command("U"/"O"). Their training in martial arts makes them much more powerful with no armor or weapons. To gain the resistances necessary for survival a monk may need to wear some kind of armor, but if the - armor he wears is too heavy, it will severely disturb his martial - arts maneuvers. As the monk advances levels, new, powerful forms - of attack become available. Their defensive capabilities increase - likewise, but if armour is being worn, this effect decreases. - Wisdom determines a Monk's spell casting ability. + armor he or she wears is too heavy, it will severely disturb his + or her martial arts maneuvers. As the monk advances levels, new, + powerful forms of attack become available. Their defensive + capabilities increase likewise, but if armour is being worn, this + effect decreases. Wisdom determines a Monk's spell casting ability. The different sects of monks are devoted to different areas of magic. They select a realm from Life, Nature, Craft, and Death. @@ -720,12 +721,12 @@ command("U"/"O"). When monsters in view use spells, they are added to a temporary spell list which the imitator can choose among. Spells should be imitated quickly, because timing and situation are everything. An - imitator can only repeat a spell once each time he observes it. - They only have a small long-term memory for spells, which ranges - from one to three, depending on their level. When they memorize - more spells than this, they will forget the oldest spell in the - list. They have a class power - 'Double Revenge' - which allows - them to imitate spells at double damage or duration. + imitator can only repeat a spell once each time he or she observes + it. They only have a small long-term memory for spells, which + ranges from one to three, depending on their level. When they + memorize more spells than this, they will forget the oldest spell + in the list. They have a class power - 'Double Revenge' - which + allows them to imitate spells at double damage or duration. ***** @@ -878,12 +879,12 @@ command("U"/"O"). ***** --- Blue-Mage --- - A Blue-Mage is a spell caster that must live by his wits, as he - cannot hope to simply hack his way through the dungeon like a - warrior. A major difference between the Mage and the Blue-Mage is - the method of learning spells: Blue-Mages may learn spells from - monsters. A Blue-Mage's prime statistic is Intelligence as this - determines his spell casting ability. + A Blue-Mage is a spell caster that must live by his or her wits, + as a Blue-Mage cannot hope to simply hack his or her way through + the dungeon like a warrior. A major difference between the Mage + and the Blue-Mage is the method of learning spells: Blue-Mages + may learn spells from monsters. A Blue-Mage's prime statistic + is Intelligence as this determines his or her spell casting ability. A Blue-Mage can learn and cast monster ranged attacks, spells, or summons as their own spells; this technique is called Blue magic. -- 2.21.0 (Apple Git-122) From 7d2178c1f089c238384379e4e9ae36070c41b46c Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 21:38:56 -0700 Subject: [PATCH 56/57] Slightly reworded to avoid using "armors". --- lib/help/tang.txt | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) diff --git a/lib/help/tang.txt b/lib/help/tang.txt index 1d7ff66c..7def0ca3 100644 --- a/lib/help/tang.txt +++ b/lib/help/tang.txt @@ -224,7 +224,7 @@ draining attacks respectively. Resistances can be provided by certain items and also may be part of your racial characteristics. There are certain types of items that provide all four elemental resistances. These include Defender weapons, -Robes of Permanence, armors/shields of Resistance, armor of Elvenkind, +Robes of Permanence, armor or shields of Resistance, armor of Elvenkind, and Helms/Crowns of the Magi. Many artifacts also provide some or all of the basic resistances, and also perhaps one or two "high" resistances. @@ -366,7 +366,7 @@ level" which gives you no information whatsoever. === On weapons and armor === Your equipment will always carry around little numbers that tell you -how effective it is. Armors take this form: +how effective it is. Pieces of armor take this form: A Robe (+x,+y) [a,+b] (+c) @@ -374,7 +374,7 @@ Weapons take this form: A Long Sword (XdY) (+x,+y) [+b] (+c) -When unidentified, armors will show just this: +When unidentified, pieces of armor will show just this: A Robe [a] @@ -384,13 +384,14 @@ A Long Sword (XdY) (+x,+y). This is the item's magical bonuses to your to-hit and to-damage bonus respectively. These are added to whatever other -bonuses you have when you attack. Some armors have similar bonuses to -your to-hit and to-damage, but they are mostly artifacts, the -exceptions being Gloves/Gauntlets/Cesti of Slaying and Power. Many -body armors have a small negative number before the base armor bonus -(see below); this is a penalty to your skill (the armor is so heavy -that you have trouble moving around in it). However, this penalty is -small enough for all but the youngest of characters to ignore. +bonuses you have when you attack. Some pieces of armor have +similar bonuses to your to-hit and to-damage, but they are mostly +artifacts, the exceptions being Gloves/Gauntlets/Cesti of Slaying +and Power. Many pieces of body armor have a small negative number +before the base armor bonus (see below); this is a penalty to your +skill (the armor is so heavy that you have trouble moving around +in it). However, this penalty is small enough for all but the +youngest of characters to ignore. Rings of Combat or Skill have a single (+y) or (+x). When worn, they affect your to-damage and to-hit bonus in melee battle respectively. -- 2.21.0 (Apple Git-122) From 610acac48570c47a540309ca4b821f3f4922f230 Mon Sep 17 00:00:00 2001 From: backwardsEric Date: Fri, 18 Oct 2019 22:22:17 -0700 Subject: [PATCH 57/57] Corrected typo: "breaths" (plural noun) rather than "breathes" (singular verb). --- lib/help/monster.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/help/monster.txt b/lib/help/monster.txt index 4559c0b4..a18a350d 100644 --- a/lib/help/monster.txt +++ b/lib/help/monster.txt @@ -186,7 +186,7 @@ Zangband), your pets are often so eager to destroy your opponents that they may forget all about you, and you get trampled under their feet as they charge at your foe. In Hengband, however, pets will never attack you by mistake; you can walk around in safety even as your pet -Great Hell Wyrm breaths. Pets will also never be irritated with you; +Great Hell Wyrm breathes. Pets will also never be irritated with you; their will is perfectly dominated by you, and all pets are permanently your pets. -- 2.21.0 (Apple Git-122)