Requirements:
- ORBIS SDK 2.508.051 or later.
Location of Binaries:
- SDK LIBs: Lib/
Building SDK Source with Visual Studio:
- Visual Studio Solutions are in Source/compiler/
Building Snippets with Visual Studio:
- Visual Studio Solutions are in Snippets/compiler/
- It's required to build the PhysX SDK prior to building Snippets, as described above.
- Choose the required snippet in Visual Studio with "Set As StartUp Project".
- In the chosen snippet project search for "PVD_HOST" and set the corresponding address to be the address of the computer used to run Visual Studio.
- In Visual Studio build either just the chosen shippet project or all snippets.
Running Snippets With Visual Studio:
- Start PVD to allow record and playback of the scene simulated by the chosen snippet.
- Run the snippet from Visual Studio with F5.
- The scene executed in the snippet can be reviewed in PVD.
Known Issues:
- The SDK samples have not been ported to PS4.
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