Location of Binaries:
- SDK libraries: Lib/xboxone
Applicable versions:
- Microsoft November 2014 Xbox One XDK QFE 2 (version 6.2.11802.0) or later.
- Microsoft Visual Studio 2012
- Microsoft Visual Studio 2015
Building PhysX SDK Source with Visual Studio:
- Core distributions only provide Character Controller, Extensions and Vehicles source.
- Core distributions come with pre-built libraries and therefore may skip this build step.
- Visual Studio Solutions and Projects are in Source/compiler/ .
- Open the provided Solutions in Visual Studio and compile with F7.
- The following compiler warnings should be disabled if compiled with /Wall:
- 4514: unreferenced inline function has been removed
- 4710: function not inlined
- 4711: function selected for inline expansion
- 4820: 'bytes' bytes padding added after construct 'member_name'
PhysX Visual Debugger (PVD)
- The PhysX Visual Debugger (PVD) allows you to visualize, debug, and interact with your PhysX application's physical scene representation.
- It is available for download from developer.nvidia.com.
- Please consult the PhysX Guide for additional information.
Building and Running Snippets with Visual Studio:
- It is required to build the PhysX SDK prior to building Snippets, as described above.
- Start PVD to allow playback of behavior recorded during snippet execution.
- Connect to the Xbox One developer console with xbconnect from the Xbox One XDK Command Prompt.
- Open Snippets/compiler/[compiler specific subdirectory]/Snippets.sln in Visual Studio.
- Search for "PVD_HOST" in SnippetPVD.h and set the corresponding address to be the address of the computer used to run PVD.
- Choose the required Snippet in Visual Studio with "Set As StartUp Project".
- Compile, deploy and run from Visual Studio with F5.
- The scene executed in the Snippet can be reviewed in PVD.
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