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Node.js v4.0.0-rc.4 Documentation
Table of Contents
Console#
Stability: 2 - Stable
The module defines a Console
class and exports a console
object.
The console
object is a special instance of Console
whose output is
sent to stdout or stderr.
For ease of use, console
is defined as a global object and can be used
directly without require
.
console#
- Object
For printing to stdout and stderr. Similar to the console object functions provided by most web browsers, here the output is sent to stdout or stderr.
The console functions are synchronous when the destination is a terminal or a file (to avoid lost messages in case of premature exit) and asynchronous when it's a pipe (to avoid blocking for long periods of time).
That is, in the following example, stdout is non-blocking while stderr is blocking:
$ node script.js 2> error.log | tee info.log
In daily use, the blocking/non-blocking dichotomy is not something you should worry about unless you log huge amounts of data.
console.log([data][, ...])#
Prints to stdout with newline. This function can take multiple arguments in a
printf()
-like way. Example:
var count = 5;
console.log('count: %d', count);
// prints 'count: 5'
If formatting elements are not found in the first string then util.inspect
is used on each argument. See util.format() for more information.
console.info([data][, ...])#
Same as console.log
.
console.error([data][, ...])#
Same as console.log
but prints to stderr.
console.warn([data][, ...])#
Same as console.error
.
console.dir(obj[, options])#
Uses util.inspect
on obj
and prints resulting string to stdout. This function
bypasses any custom inspect()
function on obj
. An optional options object
may be passed that alters certain aspects of the formatted string:
showHidden
- iftrue
then the object's non-enumerable and symbol properties will be shown too. Defaults tofalse
.depth
- tellsinspect
how many times to recurse while formatting the object. This is useful for inspecting large complicated objects. Defaults to2
. To make it recurse indefinitely passnull
.colors
- iftrue
, then the output will be styled with ANSI color codes. Defaults tofalse
. Colors are customizable, see below.
console.time(label)#
Used to calculate the duration of a specific operation. To start a timer, call
the console.time()
method, giving it a name as only parameter. To stop the
timer, and to get the elapsed time in milliseconds, just call the
console.timeEnd()
method, again passing the
timer's name as the parameter.
console.timeEnd(label)#
Stops a timer that was previously started by calling
console.time()
and print the result to the
console.
Example:
console.time('100-elements');
for (var i = 0; i < 100; i++) {
;
}
console.timeEnd('100-elements');
// prints 100-elements: 262ms
console.trace(message[, ...])#
Print to stderr 'Trace :'
, followed by the formatted message and stack trace
to the current position.
console.assert(value[, message][, ...])#
Similar to assert.ok(), but the error message is formatted as
util.format(message...)
.
Class: Console#
Use require('console').Console
or console.Console
to access this class.
var Console = require('console').Console;
var Console = console.Console;
You can use Console
class to custom simple logger like console
, but with
different output streams.
new Console(stdout[, stderr])#
Create a new Console
by passing one or two writable stream instances.
stdout
is a writable stream to print log or info output. stderr
is used for warning or error output. If stderr
isn't passed, the warning
and error output will be sent to the stdout
.
var output = fs.createWriteStream('./stdout.log');
var errorOutput = fs.createWriteStream('./stderr.log');
// custom simple logger
var logger = new Console(output, errorOutput);
// use it like console
var count = 5;
logger.log('count: %d', count);
// in stdout.log: count 5
The global console
is a special Console
whose output is sent to
process.stdout
and process.stderr
:
new Console(process.stdout, process.stderr);